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Vas Crabb
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Reged: 12/13/05
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Re: How To Make Asteroids In Mame Run Smooth Again...
04/07/12 02:09 PM


> > Ditto other vector games; their NMI
> > to refresh ratios should be determined and the refresh rate set accordingly.
>
> IMO For vector games, frames should be created at the current display rate.

No, they should be created at the rate that the original hardware processed the display list.







Entire thread
Subject Posted by Posted on
* How To Make Asteroids In Mame Run Smooth Again... grog 04/04/12 08:04 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... AWJ  04/05/12 09:48 AM
. * Re: How To Make Asteroids In Mame Run Smooth Again... R. Belmont  04/06/12 06:25 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... Anonymous  04/07/12 10:41 AM
. * Re: How To Make Asteroids In Mame Run Smooth Again... Vas Crabb  04/07/12 02:09 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... redk9258  04/07/12 02:17 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... Vas Crabb  04/08/12 03:52 AM
. * Re: How To Make Asteroids In Mame Run Smooth Again... R. Belmont  04/09/12 02:24 PM
. * Another point of view. DiodeDude  04/07/12 12:26 AM
. * Re: How To Make Asteroids In Mame Run Smooth Again... grog  04/05/12 05:40 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... AWJ  04/05/12 10:23 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... grog  04/06/12 03:53 PM

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