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Re: How To Make Asteroids In Mame Run Smooth Again...
04/07/12 10:41 AM


> Ditto other vector games; their NMI
> to refresh ratios should be determined and the refresh rate set accordingly.

IMO For vector games, frames should be created at the current display rate.

Edited by smf (04/07/12 10:44 AM)







Entire thread
Subject Posted by Posted on
* How To Make Asteroids In Mame Run Smooth Again... grog 04/04/12 08:04 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... AWJ  04/05/12 09:48 AM
. * Re: How To Make Asteroids In Mame Run Smooth Again... R. Belmont  04/06/12 06:25 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... Anonymous  04/07/12 10:41 AM
. * Re: How To Make Asteroids In Mame Run Smooth Again... Vas Crabb  04/07/12 02:09 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... redk9258  04/07/12 02:17 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... Vas Crabb  04/08/12 03:52 AM
. * Re: How To Make Asteroids In Mame Run Smooth Again... R. Belmont  04/09/12 02:24 PM
. * Another point of view. DiodeDude  04/07/12 12:26 AM
. * Re: How To Make Asteroids In Mame Run Smooth Again... grog  04/05/12 05:40 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... AWJ  04/05/12 10:23 PM
. * Re: How To Make Asteroids In Mame Run Smooth Again... grog  04/06/12 03:53 PM

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