This game had one button as the sum total of its controls. That's it. Granted, it was a laserdisc game, and many of them ran on rails - but this one really, Really, *REALLY* boiled that concept down to the least-interesting possible facet of the genre. If the video had least made up for it in some way (see: Funai's 'Interstellar') it might have been acceptable, but it didn't, and the entire game boiled down to 'press button in the appropriate time window or die'.
Note that I'm saying this as someone who likes laserdisc games.