> Or, how has it evolved?
I believe it devolved from heightened reactions, concentration and learning optimal behavior to defeat enemies and stay alive into one of simply toiling to find hidden items, clunky 3D/first-person navigation and playing to rather rigid storylines that resemble an interactive movie more than anything. I shelved the consoles and went back to my roots -- upright arcade games and pinball.
Nothing is more satisfying than, for instance, pounding away efficiently on a stage-ending boss in Raiden while barely avoiding a flurry of bullets, because you quickly figured a safe way out. My brow gathers some sweat, the big boss explodes into a thousand pieces and I get a short break to regather my composure and confront new enemy types in the next stage.
> Actually, I did do this when I played > Super Hang-On (on the Genesis) or any other driving game for that matter that used > digital controls
I have a SHO upright and make use of the full range of its handlebar controller. Sometimes you need to go into a curve at a slight angle to avoid bumping into another racer. This cannot be done with a gamepad. Plus the variable rate "motor" vibration quickens your pulse a little, especially when engaging Turbo. I've had the machine for four years and still find it challenging. Granted, I only put about 90-120 minutes into gaming a week. No save points on arcade games! No waiting for things to load, either.
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