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MASH
MASH
Reged: 09/26/03
Posts: 1775
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MAMEinfo 0.145u4 :)
03/11/12 09:24 PM


MAMEINFO.DAT 0.145u4


* Updated to MAME 0.145u4

* Added 0.145u4 Source/Listinfo changes

* Newest Bugs (11th Mar)

* Added FB Alpha v0.2.97.22 Emulator infos

* Added more or fixed infos from MAME 0.87u1 - 0.89u4

* Added/Reorganized 'Recommended Games'

* Removed device_roms from Romset (kb/files/zip) infos

* Fixed Mameinfo.dat infos



Download at: http://www.mameworld.info/mameinfo



MAME Testers at:

http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



New in MAME:    



0.145u4

- New games: Skater (DECO Cassette, Japan) and Super Doubles Tennis (DECO Cassette, Japan)
- New Working games: Metal Slug 5 (JAMMA PCB)
- New Non-Working games: Fantastic, Mazan: Flash of the Blade (MAZ1 Ver. A), Power Shovel ni Norou!! - Power Shovel Simulator, Virtua Cop (Revision A) and World Soccer Winning Eleven Arcade Game Style
- New clones: Arkanoid - Revenge of DOH (Japan bootleg), Battle Gear 2 (v2.01J), Caveman Ninja (alternate), Deer Hunting USA V3, Dynablaster / Bomber Man (bootleg, alt), Final Fight (World, set 2), Forgotten Worlds (USA, B-Board 88618B-2, Rev. C), JoJo's Venture (Asia 990128, NO CD), JoJo's Venture (USA 990128), JoJo no Kimyouna Bouken (Japan 990128), Megatouch IV (9255-40-01 RO, Standard version), Pit Boss Megatouch II (9255-10-06 ROE, California version), Raiden Fighters Jet (Taiwan), Soul Calibur III (SC31002-NA-A), Street Fighter II': Champion Edition (Japan 920803), Street Fighter II: The World Warrior (USA 910522, Rev. G), Super Chase - Criminal Termination (Japan), Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version), Tekken 4 (TEF1 Ver. C), Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version) and World Soccer Winning Eleven Arcade Game 2003.
- New drivers: pyson.c
- 68301/7 CPUs
. Added 68301/68307 aliases for better documentation
. Replaced 68000 CPU1 with 68301 in all Seta2 games, except Funcube 2/3/4.
. Replaced 68000 CPU1 with 68307 in bfm_sc4.c
- I386 CPU
. Various i386 and x87 fixes
. Removed one too many ampersands
- LR35902 CPU: Converted CPU core to C++
- M6502 CPU: Fixed OAL illegal instruction to pass Acid5200 test (http://www.virtualdub.org/altirra.html)
- PowerPC CPUs
. Properly mirror SO bit from XER into CR0 in powerpc/ppcdrc.c
. Corrected DIVW divide-by-zero crashes, flags and corner-case results.
- TMS57002 CPU
. Modernize CPU core
. Fixed GCC 4.6 compile (cpu/tms57002/tms57kdec.c)
. Fixed cpu/tms57002/tms57kdec.c
- K054539: Modernized core. Uncross the streams.
- YM3526 sound: Refactored YM3526 to use devcb
- YMF271 sound: Timer setup fix
- Votrax sound
. Formalized the Votrax SC-01 device: Implemented the full set of digital logic from the patent, including the timing circuit, transition circuit, glottal generator, and noise source. Some unknowns still exist with regards to clocking, due to contradictory statements in the patent, but as it stands now, all parameters are fetched and processed, phonemes are requested, and in theory all that remains is for someone with analog sound experience to simulate the filters on the output. For now, you just get the raw glottal pulse mixed with the noise signal based on the vocal and fricative amplitudes, which is enough to show progress, but hardly a pleasing result just yet.
. A few tweaks, better logging. Added some temporary hacks to the votrax to get the parameters to all change to real values so the analog filters can be tested. Changed USE_FAKE_VOTRAX back to 1. Was accidentally checked in the wrong way in a previous change.
. Added analog path to Votrax (Compute Final Capacity + Analog to Digital Filter)
. Hooked up Votrax properly to Wizard of Wor. Currently disabled by default, but can be enabled by turning off USE_FAKE_VOTRAX in astrocde.h.
. Hooked up Votrax properly to Gorf. Currently disabled by default, but can be enabled by turning off USE_FAKE_VOTRAX in astrocde.h.
. Converted Gottlieb r1 and r2 sound boards into full-on devices, using the recently-added mixer interface. All sound outputs are redirected to the new sound device itself, and then the consuming driver can route the new sound device's outputs as appropriate. The Votrax chip has been hooked up properly, with a crude guess at the variable clocking. Current Votrax emulation is turned off, but it can be enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h.
. Replaced Samples sound with Votrax SC-01 in Tylz (prototype)
- 8250 UART: Support for the 16550 fifo. Some more && -> & cases found (machine/ins8250.c).
- 8259 PIC: Various fixes
- IDE: idectrl change
- SCSI
. Write and mode sense support in nscsi_hd
. Misc fixes
. Dir works on CD's now (machine/scsicd.c)
- Floppy
. Added image softlist interface for new floppies
. Partial conversion of legacy floppy to modern device
- CHDMAN
. Fixed stack overflow in chdman when compiled with Visual Studio by moving objects based on chd_file_compressor to the heap
. Cleanup recent changes, fixed a missing case where a compressor was still stack allocated
. Correct processing of GDI files, added ability to extractcd to .gdi, verified perfect checksum round-tripping on .GDI files. Fixed big-endian compile.
. Rework libflac to play nicer with MAME's build system (based on suggestions by Tsuruchiyo Nitro); should fix compile problems on certain configrations.
. Removed libflac++, there's no intention of using the C++ interface, so it's just dead code
. Changed CHD region tag to something more appropriate
. When copying CHDs, preserve the flag that indicates whether the metadata is included in the SHA1 (ID 04699). When creating LD CHDs, don't use a checksum on the AVLD metadata, like we did before. Fixes recompression of laserdisc CHDs.
. Fixed copy/paste error in the chd.h header which caused the flags passed to be ignored when writing metadata
- 3do.c
. Removed undumped 3do BIOS "gsalive2" for now
. Increased rom_region sizes to prevent crash
- aleck64.c
. Restored previous AI DMA speed for N64, theory was wrong and lag was caused due code cruft in a local file
. Fix for aleck64 crash on exit
. Fixed swapped romsets between doncdoon and kurufev
- cps1.c
. Added some notes and done some documentation fixes
. Expanded and updated games table in video\cps1.c
. Removed the notes about LW-13.10D ROM in forgottnu and RT_23.13B ROM in wonder3, since current dumps are confirmed as good.
. Fixed qad labels and confirmed PCB infos
- dec8.c
. Fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in cobracom, csilver, garyoret, ghostb, meikyuh, gondo, lastmisn, makyosen, oscar, shackled, breywood and srdarwin
. Added coinage simulation based on the dipswitches to csilver, lastmisn and srdarwin
. Use fake MCU in garyoret based on 'gondo' instead of simulating it
- decocass.c: Fixed visible area
- ladybug.c: Got rid of bogus inputsin dorodon, ladybug and snapjack, there are no fire buttons at all, just controller and start buttons.
- mainevt.c: Fixed sound regression (ID 04720)
- megatech.c: Implemented outputs for the time limit alarm sound and screen flash
- model2.c: Added Sega rom board ID# for VON (US)
- namcos23.c: Enable work queues for a substantial framerate boost in 3D scenes
- naomi.c
. Corrected PIC number information for starseek
. Corrected SHA1 for Under Defeat CHD
- neodrvr.c
. Added missing program roms to Metal Slug 5 (JAMMA PCB) (Game now playable)
. Added SNK development boards
. Updated MVS motherboard list
. Updated sengoku2, zupapa, mslug, neodrift, ctomaday, pbobbl2n and jockeygp chip info.
. Added correct product ID codes for vliner and jockeygp
. Updated hash\neogeo.xml accordingly
- pyson.c: Added Konami Psyon BIOS
- r2dx_v33.c, raiden2.c: Graphic encryption value adjustment (machine/r2crypt.c)
- segas16b.c, segas18.c: Updated info for clones aliensyn3, altbeast5, shdancer1 and shinobi2 including Sega game ID#, PCB # & rom board #
- senjyo.c: Fixed colors in Senjyo driver (mostly noticeable with Senjyo background colors)
- viper.c
. Added main board DS2430 EEPROM to BIOS
. Added dongle EEPROM to Code One Dispatch (ver D)
. Fixed some IDE parameters to allow HDD games to boot again
- Area 51: Site 4: Redumped CHD for clone a51site4a
- Baluba-louk no Densetsu: Fixed colors
- Chase Bombers, Under Fire: Implement outputs. Lamps, gun recoil and wheel vibration are implemented.
- Cosmic Avenger: Fixed Player2 button 2 does not function (ID 04715)
- Extra Bases: Fixed trackball (ID 04677)
- Megatouch IV: Added DS1204 key to clone megat4c
- NFL Classic Football: Added decryption
- Operation Wolf: Fixed various remaining regressions with device tag strcmp. This fixes music and sound effects are completely messed up (ID 04721).
- PoPo Bear
. Various improvements, game is somehow playable with various video and sound glitches
. Preliminary gfx hooked up. Fixed gfxs and some other minor improvements.
. WIP code for the non tile based sprites
. Fixed irq order (title screen spinning logo fix) plus fixed a color bug with GAME OVER letters
. Some basic scrolling hooked, doesn't work much well tho.
- Space Invaders Part II: ROM pv01 in clone invadpt2br wasn't a bad dump, just partially encrypted.
- Varia Metal: Fixed gfx regression (ID 04684)
- Dipswitch fixes in dec8.c, decocass.c and popobear
- Fixed rom names in cps3.c, bloodbro, bucky, darkseal, invds, moomesa, naomi.c and nwk-tr.c
- Description changes of Baluba-louk no Densetsu (Japan), Beat The Clock (Mdm) (set 1) (Scorpion 2/3?), Bucky O'Hare (ver AAB), Bucky O'Hare (ver EAB), Bucky O'Hare (ver UAB), Cash Card (Bellfruit) (set 1) (Scorpion 1), Cash Card (Bellfruit) (set 2) (Scorpion 1), Cash Explosion (Bellfruit) (Dutch) (Scorpion 1), Cashino (Bellfruit) (Dutch) (Scorpion 1), Classic (Bellfruit) (Dutch) (Scorpion 1), Club 2001 (Bellfruit) (Dutch) (Scorpion 1), Club Diamond (Crystal) (set 1) (Scorpion 1), Cops 'n' Robbers Deluxe (Bellfruit) (Dutch) (Scorpion 1), Croc And Roll (Mdm) (Scorpion 2/3?), Cyber Troopers Virtual-On (Japan, Revision B), Cyber Troopers Virtual-On (USA, Revision B), Dagobert's Vault (Bellfruit) (Dutch) (Scorpion 1), Dark Seal (Japan revision 4), Disco Fever (L-1), Final Fight (World, set 1), Flash (Bellfruit) (Dutch) (Scorpion 1), Forgotten Worlds (USA, B-Board 88618B-2, Rev. A), Forgotten Worlds (USA, B-Board 88621B-2, Rev. C), Fruit Lines (Bellfruit) (set 1) (Scorpion 1), Fruit Lines (Bellfruit) (set 2) (Scorpion 1), Fruit Pursuit (Bellfruit) (set 1) (Scorpion 1?), Grand Prix (Bellfruit) (Dutch) (Scorpion 1), Grand Slam (Bellfruit) (Dutch) (Scorpion 1), Gun Survivor 2 Biohazard Code: Veronica (BHF1 Ver. A), Hanabi de Doon! - Don-chan Puzzle, Hi Flyer Club (Crystal) (set 1) (Scorpion 1), Impact (Bellfruit) (Dutch) (Scorpion 1), Kings Club (Bellfruit) (Dutch) (Scorpion 1), Magic Circle (Bellfruit) (Dutch) (Scorpion 1), Manhattan (Bellfruit) (Dutch) (Scorpion 1), Mistral (Bellfruit) (Dutch) (Scorpion 1), Olympia (Bellfruit) (Dutch) (Scorpion 1), Oozumou - The Grand Sumo (DECO Cassette, Japan), Oracle (Bellfruit) (Dutch) (Scorpion 1), Quatro (Bellfruit) (Dutch) (Scorpion 1), Rainbow (Bellfruit) (Dutch) (Scorpion 1), Reel Cash (Bellfruit) (Dutch) (Scorpion 1), Reel Cash SE (Bellfruit) (Dutch) (Scorpion 1), Revolution (Bellfruit) (Dutch) (Scorpion 1), Rose 'n' Crown (Bellfruit) (Dutch) (Scorpion 1), Santana (Bellfruit) (Dutch) (Scorpion 1), Satellite (Bellfruit) (Dutch) (Scorpion 1), Shanghai (Bellfruit) (Dutch) (Scorpion 1), Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition (TRF1 Ver. A), Sonic Championship (USA), Sonic the Fighters (Japan), Sterling (Bellfruit) (Dutch) (Scorpion 1), Street Fighter II: The World Warrior (USA 910522, Rev. I), Strike 4 (Bellfruit) (set 1) (Scorpion 1), Strike 4 (Bellfruit) (set 2) (Scorpion 1), Superstar (Bellfruit) (Dutch) (Scorpion 1), Ventura (Bellfruit) (Dutch) (Scorpion 1), Victory (Bellfruit) (Dutch) (Scorpion 1), Voyager (Bellfruit) (set 1) (Scorpion 1), Voyager (Bellfruit) (set 2) (Scorpion 1), Wild West C.O.W.-Boys of Moo Mesa (bootleg), Wild West C.O.W.-Boys of Moo Mesa (ver AAB), Wild West C.O.W.-Boys of Moo Mesa (ver EAB), Wild West C.O.W.-Boys of Moo Mesa (ver UAB), Wild West C.O.W.-Boys of Moo Mesa (ver UAC), Winfalls (Dutch) (Bellfruit) (Scorpion 1) and World Kicks (WK1 Ver. A).
- Renamed (buckyaa) to (buckyaab), (buckyua) to (buckyuab), (cgsumo) to (coozumou), (deerhuntc) to (deerhuntd), (jojo) to (jojor1), (jojoa) to (jojor2), (jojoaj) to (jojojr2), (jojoan) to (jojonr2), (jojobaa) to (jojobar1), (jojobaan) to (jojobanr1), (jojobaane) to (jojobaner1), (jojoj) to (jojojr1), (jojon) to (jojonr1), (moomesaa) to (moomesaaab), (moomesau) to (moomesauac), (moomesaua) to (moomesauab), (redeartha) to (redearthr1), (sf2cej) to (sf2cejb), (sfiii3a) to (sfiii3r1), (sfiii3an) to (sfiii3nr1), (sfiii3au) to (sfiii3ur1) and (warzarda) to (warzardr1).
- Bellfruit Scorpion 1 set splitting
. First pass of splitting out *all* of Scorpion 1 roms into clones so that proper testing can begin. Identified some duplicates and 'premerged' versions of split ROM files. So while there are more 'games', the number of ROMs has actually decreased.
. Splitted 'All In A Days Work (Global)' into 'All In A Days Work (Global) (set 1)' and clone 'All In A Days Work (Global) (set 2)'.
. Splitted 'Barcode (Bellfruit) (Scorpion 1)' into 'Barcode (Bellfruit) (Scorpion 1)' and clone 'Barcode (Bellfruit) (set 2) (Scorpion 1)'.
. Splitted 'Beat The Clock (Mdm) (Scorpion 2/3)' into 'Beat The Clock (Mdm) (set 1) (Scorpion 2/3?)' and clones '(set 2) (Scorpion 2/3?)' and '(set 3) (Scorpion 2/3?)'.
. Splitted 'Cash Attraction (Bellfruit) (Scorpion 1)' into 'Cash Attraction (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)' and '(set 4) (Scorpion 1)'.
. Splitted 'Cash Classic (Global)' into 'Cash Classic (Global) (set 1)' and clones '(Global) (set 2)', '(Maygay/Global?) (set 3)' and '(Maygay/Global?) (set 4)'.
. Splitted 'Cash Explosion (Bellfruit) (Scorpion 1)' into 'Cash Explosion (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)', '(set 4) (Scorpion 1)' and '(set 5) (Scorpion 1)'.
. Splitted 'Cash Wise (Bellfruit) (Scorpion 1)' into 'Cash Wise (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)' and '(set 4) (Scorpion 1).
. Splitted 'Chain Reaction (Bellfruit) (Scorpion 1)' into 'Chain Reaction (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)' and '(set 1, Protocol) (Scorpion 1)'.
. Splitted 'China Town Club (Bellfruit) (Scorpion 1)' into 'China Town Club (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)', '(set 1, Protocol) (Scorpion 1)', '(set 2, Protocol) (Scorpion 1)' and '(set 3, Protocol) (Scorpion 1).
. Splitted 'Club 65 Special (Bellfruit) (Scorpion 1)' into 'Club 65 Special (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)', '(set 4) (Scorpion 1)', '(set 5) (Scorpion 1)', '(set 2, Protocol) (Scorpion 1)', '(set 3, Protocol) (Scorpion 1)' and '(set 5, Protocol) (Scorpion 1)'.
. Splitted 'Club Diamond (Crystal) (Scorpion 1)' into 'Club Diamond (Crystal) (set 1) (Scorpion 1)' and clone '(set 1, Protocol) (Scorpion 1)'.
. Splitted 'Club Temptation (Bellfruit) (Scorpion 1)' into 'Club Temptation (Bellfruit) (set 1) (Scorpion 1)' and clone '(set 2) (Scorpion 1)'.
. Splitted 'Club Wise (Bellfruit) (Scorpion 1)' into 'Club Wise (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)' and '(set 3) (Scorpion 1)'.
. Splitted 'Count Cash Club (Bellfruit) (Scorpion 1)' into 'Count Cash Club (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)', '(set 1, Protocol) (Scorpion 1)' and '(set 2, Protocol) (Scorpion 1)'.
. Splitted 'Crazy Crocs (Mdm) (Scorpion 2/3)' into 'Crazy Crocs (Mdm) (set 1) (Scorpion 2/3?)' and clones '(set 2) (Scorpion 2/3?)', '(set 3) (Scorpion 2/3?)' and '(set 4) (Scorpion 2/3?)'.
. Splitted 'Discovey (Bellfruit) [Dutch] (Scorpion 1)' into 'Discovey (Bellfruit) (Dutch) (set 1) (Scorpion 1)' and clone '(set 2) (Scorpion 1)'.
. Splitted 'Double Chance (Bellfruit) (Scorpion 1)' into 'Double Chance (Bellfruit) (set 1) (Scorpion 1)' and clone '(set 2) (Scorpion 1)'.
. Splitted 'Driving School (Global)' into 'Driving School (Global) (set 1)' and clones '(set 2)', '(set 3)' and '(set 4)'.
. Splitted 'Fruit Pursuit (Bellfruit) (Scorpion 1?)' into 'Fruit Pursuit (Bellfruit) (set 1) (Scorpion 1?)' and clone '(set 2) (Scorpion 1?)'.
. Splitted 'Fun House Club (Bellfruit) (Scorpion 1)' into 'Fun House Club (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)' and '(Bellfruit) (set 1, Protocol) (Scorpion 1)'.
. Splitted 'Hi Flyer Club (Crystal) (Scorpion 1)' into 'Hi Flyer Club (Crystal) (set 1) (Scorpion 1)' and clone '(set 1, Protocol) (Scorpion 1)'.
. Splitted 'Linx (Bellfruit) (Scorpion 1)' into 'Linx (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)' and '(set 3, Protocol) (Scorpion 1)'.
. Splitted 'Lotus SE (Dutch)' into 'Lotus SE (Dutch) (set 1)' and clone 'Lotus SE (Dutch) (set 2)'.
. Splitted 'Power Lines (Bellfruit) (Scorpion 1)' into 'Power Lines (Bellfruit) (set 1) (Scorpion 1)' and clone ' (set 2) (Scorpion 1)'.
. Splitted 'Smokey Vs The Bandit (Mdm) (Scorpion 2/3' into 'Smokey Vs The Bandit (Mdm) (set 1) (Scorpion 2/3?)' and clones '(set 2) (Scorpion 2/3?)'.
. Splitted 'Spectre (Bellfruit) (Scorpion 1)' into 'Spectre (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)'.
. Splitted 'Strike It Rich (Bellfruit) (Scorpion 1)' into 'Strike It Rich (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)' and '(set 4) (Scorpion 1)'.
. Splitted 'Tornado (Bellfruit) [Dutch] (Scorpion 1)' into 'Tornado (Bellfruit) (Dutch) (set 1) (Scorpion 1)' and clone '(Dutch) (set 2) (Scorpion 1)'.
. Splitted 'Tri Star (Bellfruit) (Scorpion 1)' into 'Tri Star (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 2, Protocol) (Scorpion 1)', '(set 3) (Scorpion 1)' and '(set 3, Protocol) (Scorpion 1)'.
. Splitted 'Typhoon Club (Bellfruit) (Scorpion 1)' into 'Typhoon Club (Bellfruit) (set 1) (Scorpion 1)' and clone '(set 1, Protocol) (Scorpion 1)'.
. Splitted 'Winning Streak (Bellfruit) (Scorpion 1)' into 'Winning Streak (Bellfruit) (set 1) (Scorpion 1)' and clones '(set 2) (Scorpion 1)', '(set 3) (Scorpion 1)', '(set 4) (Scorpion 1)', '(set 5) (Scorpion 1)', '(set 6) (Scorpion 1)', '(set 7) (Scorpion 1)', '(set (Scorpion 1)', '(set 1, Protocol) (Scorpion 1)', '(set 3, Protocol) (Scorpion 1)', '(set 4, Protocol) (Scorpion 1)', '(set 5, Protocol) (Scorpion 1)', '(set 6, Protocol) (Scorpion 1)' and '(set 7, Protocol) (Scorpion 1)'.
- MAME
. Make all items connected to mixer inputs available in the UI, not just items connected to speakers.
. Fixed specifying device-based VBLANK callbacks (emu/screen.h)
. Create new devices buffered_spriteram_device, which manage buffered spriteram. Removed core support for legacy buffered spriteram, and updated all drivers to use the new devices instead.
. Removed required/optional_shared_size helpers. Instead the existing required/optional_shared_ptr helpers now have a bytes() method that can be used to query the size of the shared region. Death to generic spriteram.
. Clamp timer->remaining() to 0 if the timer has expired (emu/schedule.c)
. Fix for potential driver conflicts with same named machine states between MAME and MESS
. Fixed various remaining regressions with device tag strcmp
. Added save_item template specialization for dynamic_array
. Fixed -lsoft reporting wrong sizes for roms using ROM_CONTINUE (the size is calculated with rom_file_size which already takes into account all ROM_CONTINUE, so no need to output it).
. Removed legacy image devices and related code
. Added Driver display in both the game select UI as well as the gameinfo screens which should prove helpful
. Fixed menu refresh on entering. This fixed GUI last menuitem shows "Return to Game" instead of "Return to Prior Menu" (ID 04592) and (ID 04702).
- SDLMAME
. Support unofficial (not in the OSD class) num_processors API in SDL used by chdman. Allows chdman to use multiple cores/processors on non-Windows.
. abort() is intended in this instance (osd/sdl/dview.c).
. Fixed typo in sdl/debugosx.m
- Compiling
. Support obsolete GCC versions (>= 3)
. Fixed several Visual Studio compiler warnings and 64-bit libflac compilation
. Fixed display of driver name under MSVC (emu/ui.c). Some minor cleanup in that function.
. Fixed GCC 4.4.3 compile (video/bufsprite.h)
. Fixed GCC 4.6 compile (cpu/tms57002/tms57kdec.c)
. Make ioport compile time less insane





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M*A*S*H

Edited by MASH (03/11/12 11:40 PM)







Entire thread
Subject Posted by Posted on
* MAMEinfo 0.145u4 :) MASH 03/11/12 09:24 PM
. * MAMEinfo 0.145u4 *FIX* MASH  03/12/12 12:33 AM
. * Re: MAMEinfo 0.145u4 *FIX* SmitdoggAdministrator  03/13/12 05:08 AM
. * Thx! MASH  03/13/12 05:27 AM
. * Re: Thx! B2K24  03/13/12 05:35 PM
. * Re: Thx! MASH  03/13/12 06:56 PM
. * Re: Thx! SmitdoggAdministrator  03/14/12 02:25 AM
. * Re: MASH  03/14/12 04:48 AM

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