> You mention back to Mario, but wasn't Super Mario Bros 2
I mean Mario Bros. Not Super Mario Bros. Play the Japan version of Mario Bros. (absolute masterpiece of a game) in mame. Compared to the others you should last longer, unless you are just terrible at the game in which case you will die quickly no matter which version you play.
>(aka SMB the Lost Levels) > not released to the US because they said US players couldn't handle the difficulty? > Or was it more because they could save their games being FDS and we couldn't (no > battery backup yet)?
This is why I said generally, because it isn't always the case. A more recent example of it going this opposite way is the international version of Mushihimesama Futari Black Label having bosses with less hit points than the Japan version to make it easier. God I'm a huge nerd... BTW console games are different, they don't take quarters so there is no need to do the difficulty jacking.
> I've always been piss-poor at fighting games, so maybe I'll start giving the Jap > versions a go...
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