This really seems like a question of defining what constitutes 'production' in this context. Further to that:
> What do you guys think is the most rare arcade game that went into production? Not > including prototypes. And not including clones.
OK, but this brings up two questions:
- Is a prototype still a prototype if it's both field-tested and assigned internal production numbers? There's a lot of Atari stuff (for example) that falls into that category.
> So for example, Marble Man does not > count. And a Pac-Man or Donkey Kong clone does not count.
OK, so assuming we're going with the definition of what those things typically mean in MAME, does that also disqualify cottage-industry (I'm thinking Kyle Hodgetts, but there are others) arcade games?
> It has to be a "Parent" > game. And it had to have gone into production. If the game is not playable in MAME, > please include another game along with your choice that is playable in > MAME...basically the same question but it must be a playable MAME game.
In that case, I'll pick Bouncer. We know it was produced (there's footage of a working cabinet in the movie American Ninja III and a lot of production parts have been found for it), but as far as I'm aware it's not MAME due to no known dump existing.
Konami's Badlands (the laserdisc game) would be a close second. It was produced in tiny numbers and saw release, but was a complete flop. Unfortunately, Ernesto's still working on the driver (or, more accurately, disassembly of the custom firmware on the LD player the game used) for that one, so it's not presently in the source tree.
Which means that since I, Robot is taken, I'll have to fall back to Cinematronics' War of the Worlds for sheer production numbers alone. Actual figures aren't known, but it's believed to be under 20, all of which may have been conversions. And it's in MAME.
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