> Also, it occurs to me that expecting people to have read said homepage given it's > been over a year since you've had to go there to download the app is dumb. My bad.
I didn't even know that website existed >,>... I figured SDLMAME was just the OSD backend under src/osd/sdl for non-Wintel platforms and that was that. For some reason searching ""Firefox Compatibility" MAME" in Google (sans outermost quotes) doesn't bring that page up, so I had no idea what you were talking about.
> HLSL itself (the MAME feature) has been immature and fairly buggy until quite > recently, and its author is now proposing a fairly major shakeup of MAME rendering on > all platforms. Both of those mean that a "premature" port would be wasted effort, and > in the meantime cgwg is doing a fantastic job with his GLSL CRT shader so that's > taken away the immediate pressure.
Okay, thanks for the heads up.
Just out of curiosity, is there some place I can follow development on that regard (apart from git.redump.net)? Is Aaron Giles even the author you've mentioned (his name is on the header of d3dhlsl.c), or is it someone else?
-CMPX
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