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etabeta
Reged: 08/25/04
Posts: 2036
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Re: HLSL versus GLSL?
02/04/12 08:23 PM


> Your significant confusion over the whole thing demonstrates precisely why I want to
> just port the HLSL effects and be done with it.

even without the 100 available parameters offered in HLSL code, I'd be already very happy if all the GLSL shaders authors & emu devs might agree on a common format for the shaders, so that some cartoonish shaders currently developed for BSNES/Kega could be used in MAME/MESS without the need to rewrite them in a slightly different language...







Entire thread
Subject Posted by Posted on
* HLSL versus GLSL? CMPXCHG8B 02/04/12 10:53 AM
. * Re: HLSL versus GLSL? R. Belmont  02/04/12 05:27 PM
. * Re: HLSL versus GLSL? etabeta  02/04/12 08:23 PM
. * Re: HLSL versus GLSL? R. Belmont  02/04/12 08:28 PM
. * Re: HLSL versus GLSL? CMPXCHG8B  02/05/12 06:35 AM
. * Re: HLSL versus GLSL? Heihachi_73  02/05/12 11:29 AM
. * Re: HLSL versus GLSL? CMPXCHG8B  02/05/12 12:07 PM
. * Re: HLSL versus GLSL? R. Belmont  02/06/12 03:21 AM
. * Re: HLSL versus GLSL? CMPXCHG8B  02/06/12 05:52 AM
. * Re: HLSL versus GLSL? StilettoAdministrator  02/06/12 06:17 AM

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