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jcroach
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Reged: 12/27/04
Posts: 1689
Loc: Bloomington, Indiana
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Re: MAME Artwork Update - Lots o' goodies...
01/30/12 05:03 PM


Great job as always! And welcome aboard Lord Hiryu and Tapule!

> In-Game Artwork: 31 new games; 125 games updated; 1 deleted; ALL LAY files changed
>
>
> First, let's start with the main updates...
>
> Nightvoice did a lot of work on marquees and control panels for the last year and a
> half. It's about time I start adding this stuff. For today, we have the control
> panels for Orbit, Starhawk, and Gravitar. With the artwork there now, these games are
> a bit easier to understand.
> We have some new friends over at Arcade Forever; Lord Hiryu and Tapule have been
> cleaning up artwork on their own for awhile now, which you can see over at A4E. I'll
> be incorporating some of their stuff in the next updates, and they've agreed to start
> helping clean up more artwork that we have waiting in the wings. So with that...
> Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then
> looking back at the artwork, I realized I did a crap job on both of these. So... I
> redid the instruction cards for both, and added the improved marquees from Lord
> Hiryu, along with the control panels (all scans originally from the BYOAC / CAG
> artwork).
> Tapule did a real nice cleanup on the artwork for Ikari Warriors; bezel has been
> replaced, and marquee and control panel added (all scans originally from the BYOAC /
> CAG artwork).
> To show off what he's got, Lord Hiryu cleaned up the bezel for Power Drift, which
> has been added.
> I updated Armor Attack and Superman. Armor Attack was never set up correctly in the
> LAY file, so this has been fixed. On Superman, the colors always bugged me a bit; I
> think I've got it right this time.
> I cleaned up and added the marquee for Mr. Do!'s Wild Ride, scan courtesy from the
> BYOAC / CAG artwork. After the work I spent on it, I picked up a better version of
> the marquee =P. Well, I'm adding it anyway for now, and I'll go back and improve it
> later; leaving it in as a reminder to not "rush stuff out the door."
> Thanks to Bad Boy Billy for pointing out that the clones on DECO Cassette games
> weren't referencing artwork. I figured out this was due to how MAME treats the
> parent-clone relationship of games that use a BIOS. It's not something that recently
> changed in MAME, it's just something that I never noticed before =P. So anyway,
> decocass.zip has been deleted, and there are now individual artwork files for each
> DECO Cassette game. BUT WAIT... don't download them all just yet... see the update
> file below.
> All of the currently existing Neo Geo games have had artwork added for the bezel and
> control panel. BUT WAIT... don't download them all just yet... see the update file
> below.
>
> WAY back a while ago, as of MAME 0.110u1, Aaron made a change to the artwork layout
> loading, so that a game will also look for "default.lay" rather than "gamename.lay.
> In the end, this makes things easier to update, play around with other artwork files,
> etc. For whatever reason, I never changed everything over back then. Well, now
> they're done; the LAY file in every game has changed from gamename.lay to
> default.lay. PLEASE DON'T download every artwork file again; you'll waste 1.49GB of
> bandwidth. Just grab the update file below (along with the 10 games that show updated
> 2012-01-25) and use the current DAT file and CLRMAME to fix all your files. The file
> below also includes the DECO artwork and Neo Geo artwork mentioned above, so CLRMAME
> can fix those for you also (and save you from downloading 152 files).
> artwork_update_20120129.zip
> While I'm on the subject of Aaron, it's dev gush time For those that weren't around
> six years ago, or don't remember six years ago, I just want to remind everyone that a
> LOT of thanks goes out to Aaron for getting the ball rolling on a lot of things to
> lead up to the current state of the MAME artwork project:
>
> Aaron updated the artwork system back in May-July 2006 to handle hi-res artwork
>
> In fact, going back even further to July 2002 is when Aaron first added generic
> support so that any game could use artwork. Prior to that, artwork was handled on a
> per-game basis.
>
> He was the first to convert existing artwork to the new system:
> http://aarongiles.com/?p=177
> He was the first to purchase and scan artwork "specifically" for use as MAME artwork
> He was the first to borrow artwork from an arcade collector "specifically" for use
> as MAME artwork
>
> All of that, in addition to Ad_Enuff grabbing existing bezel files from The Arcade
> Art Library and posting to MAMEWorld as new artwork files, is what inspired me to put
> the site together, start co-ordinating everything, making new contacts, etc., to get
> things the way they are today. Also thanks again to all the people listed here.
> Oh... one last thing. I haven't made any new screenshots yet for this release, so if
> someone wants to volunteer... =D And I'll update the INI file next time, too.







Entire thread
Subject Posted by Posted on
* MAME Artwork Update - Lots o' goodies... Mr. DoAdministrator 01/30/12 05:54 AM
. * Re: MAME Artwork Update - Lots o' goodies... TrevEB  02/02/12 04:14 AM
. * Re: MAME Artwork Update - Lots o' goodies... Connie  01/31/12 09:15 PM
. * Re: MAME Artwork Update - Lots o' goodies... Mr. DoAdministrator  02/01/12 04:29 AM
. * Re: MAME Artwork Update - Lots o' goodies... METRODUCK  01/31/12 10:28 PM
. * Thanks. greybeard  01/31/12 01:00 AM
. * Re: MAME Artwork Update - Lots o' goodies... AntoPISA  01/30/12 06:41 PM
. * Re: MAME Artwork Update - Lots o' goodies... Rich75  01/30/12 07:24 PM
. * Re: MAME Artwork Update - Lots o' goodies... Mr. DoAdministrator  01/30/12 08:28 PM
. * Re: MAME Artwork Update - Lots o' goodies... Janez  01/31/12 12:21 PM
. * Re: MAME Artwork Update - Lots o' goodies... Mr. DoAdministrator  02/02/12 01:03 AM
. * Re: MAME Artwork Update - Lots o' goodies... TrevEB  02/04/12 01:19 AM
. * Re: MAME Artwork Update - Lots o' goodies... TrevEB  02/02/12 03:49 AM
. * Re: MAME Artwork Update - Lots o' goodies... Mr. DoAdministrator  02/02/12 04:29 AM
. * Re: MAME Artwork Update - Lots o' goodies... B2K24  01/30/12 06:35 PM
. * Re: MAME Artwork Update - Lots o' goodies... jcroach  01/30/12 05:03 PM
. * Re: MAME Artwork Update - Lots o' goodies... HowardC  01/30/12 03:33 PM
. * Re: MAME Artwork Update - Lots o' goodies... Shoegazr  01/30/12 07:41 AM
. * Re: MAME Artwork Update - Lots o' goodies... Mr. DoAdministrator  01/30/12 12:19 PM
. * Re: MAME Artwork Update - Lots o' goodies... krick  01/31/12 02:06 AM
. * Re: MAME Artwork Update - Lots o' goodies... Shoegazr  01/31/12 02:23 AM
. * Re: MAME Artwork Update - Lots o' goodies... krick  01/31/12 06:38 AM
. * Re: MAME Artwork Update - Lots o' goodies... Shoegazr  01/31/12 07:17 AM
. * Re: MAME Artwork Update - Lots o' goodies... krick  01/31/12 07:34 AM
. * Re: MAME Artwork Update - Lots o' goodies... Shoegazr  01/31/12 03:13 PM
. * Re: MAME Artwork Update - Lots o' goodies... Shoegazr  01/30/12 03:15 PM
. * Re: MAME Artwork Update - Lots o' goodies... Mr. DoAdministrator  01/30/12 08:34 PM
. * Re: MAME Artwork Update - Lots o' goodies... Anime-niac  01/30/12 07:02 AM
. * Re: MAME Artwork Update - Lots o' goodies... Mr. DoAdministrator  01/30/12 12:17 PM
. * Re: MAME Artwork Update - Lots o' goodies... John IVModerator  01/30/12 10:53 AM
. * Re: MAME Artwork Update - Lots o' goodies... RobbbertModerator  01/30/12 11:36 AM
. * Re: MAME Artwork Update - Lots o' goodies... mesk  01/30/12 05:54 PM

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