jcroach |
MAME Fan
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Reged: 12/27/04
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Posts: 1689
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Loc: Bloomington, Indiana
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Re: MAME Artwork Update - Lots o' goodies...
01/30/12 05:03 PM
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Great job as always! And welcome aboard Lord Hiryu and Tapule!
> In-Game Artwork: 31 new games; 125 games updated; 1 deleted; ALL LAY files changed > > > First, let's start with the main updates... > > Nightvoice did a lot of work on marquees and control panels for the last year and a > half. It's about time I start adding this stuff. For today, we have the control > panels for Orbit, Starhawk, and Gravitar. With the artwork there now, these games are > a bit easier to understand. > We have some new friends over at Arcade Forever; Lord Hiryu and Tapule have been > cleaning up artwork on their own for awhile now, which you can see over at A4E. I'll > be incorporating some of their stuff in the next updates, and they've agreed to start > helping clean up more artwork that we have waiting in the wings. So with that... > Mortal Kombat I and II have been updated. After seeing this post at BYOAC, and then > looking back at the artwork, I realized I did a crap job on both of these. So... I > redid the instruction cards for both, and added the improved marquees from Lord > Hiryu, along with the control panels (all scans originally from the BYOAC / CAG > artwork). > Tapule did a real nice cleanup on the artwork for Ikari Warriors; bezel has been > replaced, and marquee and control panel added (all scans originally from the BYOAC / > CAG artwork). > To show off what he's got, Lord Hiryu cleaned up the bezel for Power Drift, which > has been added. > I updated Armor Attack and Superman. Armor Attack was never set up correctly in the > LAY file, so this has been fixed. On Superman, the colors always bugged me a bit; I > think I've got it right this time. > I cleaned up and added the marquee for Mr. Do!'s Wild Ride, scan courtesy from the > BYOAC / CAG artwork. After the work I spent on it, I picked up a better version of > the marquee =P. Well, I'm adding it anyway for now, and I'll go back and improve it > later; leaving it in as a reminder to not "rush stuff out the door." > Thanks to Bad Boy Billy for pointing out that the clones on DECO Cassette games > weren't referencing artwork. I figured out this was due to how MAME treats the > parent-clone relationship of games that use a BIOS. It's not something that recently > changed in MAME, it's just something that I never noticed before =P. So anyway, > decocass.zip has been deleted, and there are now individual artwork files for each > DECO Cassette game. BUT WAIT... don't download them all just yet... see the update > file below. > All of the currently existing Neo Geo games have had artwork added for the bezel and > control panel. BUT WAIT... don't download them all just yet... see the update file > below. > > WAY back a while ago, as of MAME 0.110u1, Aaron made a change to the artwork layout > loading, so that a game will also look for "default.lay" rather than "gamename.lay. > In the end, this makes things easier to update, play around with other artwork files, > etc. For whatever reason, I never changed everything over back then. Well, now > they're done; the LAY file in every game has changed from gamename.lay to > default.lay. PLEASE DON'T download every artwork file again; you'll waste 1.49GB of > bandwidth. Just grab the update file below (along with the 10 games that show updated > 2012-01-25) and use the current DAT file and CLRMAME to fix all your files. The file > below also includes the DECO artwork and Neo Geo artwork mentioned above, so CLRMAME > can fix those for you also (and save you from downloading 152 files). > artwork_update_20120129.zip > While I'm on the subject of Aaron, it's dev gush time For those that weren't around > six years ago, or don't remember six years ago, I just want to remind everyone that a > LOT of thanks goes out to Aaron for getting the ball rolling on a lot of things to > lead up to the current state of the MAME artwork project: > > Aaron updated the artwork system back in May-July 2006 to handle hi-res artwork > > In fact, going back even further to July 2002 is when Aaron first added generic > support so that any game could use artwork. Prior to that, artwork was handled on a > per-game basis. > > He was the first to convert existing artwork to the new system: > http://aarongiles.com/?p=177 > He was the first to purchase and scan artwork "specifically" for use as MAME artwork > He was the first to borrow artwork from an arcade collector "specifically" for use > as MAME artwork > > All of that, in addition to Ad_Enuff grabbing existing bezel files from The Arcade > Art Library and posting to MAMEWorld as new artwork files, is what inspired me to put > the site together, start co-ordinating everything, making new contacts, etc., to get > things the way they are today. Also thanks again to all the people listed here. > Oh... one last thing. I haven't made any new screenshots yet for this release, so if > someone wants to volunteer... =D And I'll update the INI file next time, too.
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