> Absolutely incorrect. Alpha Anthology has a special "dipswitches" menu for adjusting > gameplay elements based on multiple revisions of the Alpha series arcade code. > > http://www.gamefaqs.com/ps2/931620-street-fighter-alpha-anthology/faqs/53049 > > Edit: I should probably clarify something. While 99.99% of the adjustments were > bugfixes, a change to even a single active move typically had rippling effects across > the entire game that could be on-par to a whole balance pass-- none of this is > currently documented, and I believe that there's actually quite a bit of history here > should someone want to dig in deeply enough.
But for CPS1/CPS2? I'm with AWJ... unless Capcom's going to come out and say "yeah, these were ours", I'm blaming it ALL on the bootleg scene at the time.