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Lord Nightmare
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Reged: 03/08/04
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Re: Doom 3 source released
01/03/12 03:06 AM


> > Doom 3's inner workings were ready to go at the start of the month, but last-minute
> > legal issues temporarily held up its release - Carmack was forced to re-write some
> of
> > the code to placate "skittish" lawyers nervous about the release of a particular
> > section.
> >
> > Re-write code? Or remove some uh, colorful comments?
>
> It was some patent issue. He and someone at Creative Labs supposedly independently
> came up with some rendering technique, and Creative patented it. They cut a deal that
> they wouldn't bother him about the patent, and he'd put in a good word for some of
> their hardware. His lawyers wanted the code affected by the patent removed from the
> open-source release.
The issue more specifically is the "Carmack's Reverse"/"depth fail" method for rendering fast dynamic shadows.
See https://en.wikipedia.org/wiki/Shadow_volume#Depth_fail
His solution to the patent issue was to completely remove that code from the game; hence, the open-source version has no dynamic shadows AT ALL.

LN


"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"







Entire thread
Subject Posted by Posted on
* Doom 3 source released Andrew 01/01/12 07:51 PM
. * yeh, i'd heard about that awh**CHOKE** jopezu  01/03/12 02:16 AM
. * Re: Doom 3 source released aavada  01/01/12 10:31 PM
. * Re: Doom 3 source released Vas Crabb  01/02/12 04:15 AM
. * Re: Doom 3 source released Lord Nightmare  01/03/12 03:06 AM
. * Re: Doom 3 source released StilettoAdministrator  01/03/12 06:54 AM
. * Re: Doom 3 source released Reznor007  01/03/12 02:28 PM
. * Re: Doom 3 source released Dullaron  01/01/12 10:38 PM
. * its like heaven... italieAdministrator  01/01/12 08:28 PM

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