> > So how does Mamedev determine when a game has stopped being produced? I don't > imagine > > companies just announce to the world, "OH we've stopped making this game now!" > > You're trying to make official something that is unofficial. Stop it. > > - Stiletto
This doesn't apply to Mame. The MameDevs only code the emulator of the hardware of the game. If this Super Pacman game ran on a x86 platform with some off the shelf chips, then there is not much there to emulate.
Most modern arcade games run off windows right? Remember the leaked BlazBlue Continuum Shift?
So it doesn't matter if the companies are alive or dead. I agree with the five year rule. It makes sense on a development level.
You have games that are twenty five years old that you are still trying to fix (!!), or save from oblivion - to worry about up and coming releases.
Besides most of the popular recent arcade games end up as console releases anyway.
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