Dullaron |
Diablo III - Dunard #1884
|
|
|
Reged: 07/22/05
|
Posts: 6125
|
Loc: Fort Worth, Tx
|
|
Send PM
|
|
Re: What is mame64.sym for?
12/30/11 03:19 AM
|
|
|
> I think if you compile with SYMBOLS = 1 uncommented in makefile, you will get that. I > have no idea what it is for.
Like this?
#------------------------------------------------- # specify build options; see each option below # for details #-------------------------------------------------
# uncomment next line if you are building for a 64-bit target # PTR64 = 1
# uncomment next line if you are building for a big-endian target # BIGENDIAN = 1
# uncomment next line to build expat as part of MAME build BUILD_EXPAT = 1
# uncomment next line to build zlib as part of MAME build BUILD_ZLIB = 1
# uncomment next line to include the symbols SYMBOLS = 1
# specify symbols level or leave commented to use the default # (default is SYMLEVEL = 2 normally; use 1 if you only need backtrace) # SYMLEVEL = 2
# uncomment next line to dump the symbols to a .sym file DUMPSYM = 1
# uncomment next line to include profiling information from the compiler # PROFILE = 1
# uncomment next line to generate a link map for exception handling in windows # MAP = 1
# uncomment next line to generate verbose build information # VERBOSE = 1
# specify optimization level or leave commented to use the default # (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols) # OPTIMIZE = 3
//////////////////// Edit.
Screw that. MAME64.exe gotten to a size of 512mb. I rather stick to the normal make way.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
Edited by Dullaron (12/30/11 04:07 AM)
|
|