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yaggy
Coin-op fixer
Reged: 01/23/05
Posts: 1162
Loc: Philadelphia
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Re: Solar Quest
12/06/11 07:15 PM


I just got a SQ a few weeks ago. The backdrop was missing, so I made a new one.



Yeah, those shots in mame are hard to see. And the display comes across as a much darker blue than the arcade game. Oh and the sound samples are pretty weak. The real game has discrete logic for the sound effects, each one is shown with full schematics in the incredibly technical 99-page owner's manual. The survivor pick-up sound is much richer and rewarding, and the player's ship explosion is jarring and louder than anything else. I'm curious what "music.wav" is in the updated samples, I should check it out. The only thing I've never actually seen yet is the "Ghost Ship" which glows and is worth 2500 pts. Perhaps some music is played when it appears? If there are any questions I can help with, let them fly. SQ is a really fun game. The nuke option and the ability to detonate it yourself makes the game. So satisfying when you take out 4 or 5 ships with one explosion. The panel of buttons is a nice throwback in game control and the illusion of the action taking place suspended over a starfield is a unique visual.







Entire thread
Subject Posted by Posted on
* Solar Quest OldSchoolGamer 12/01/11 08:32 AM
. * Re: Solar Quest yaggy  12/06/11 07:15 PM
. * Re: Solar Quest OldSchoolGamer  12/07/11 07:21 AM
. * Re: Solar Quest yaggy  12/07/11 05:06 PM
. * Re: Solar Quest redk9258  12/01/11 08:52 AM
. * Re: Solar Quest OldSchoolGamer  12/01/11 09:29 AM
. * Re: Solar Quest Envisaged0ne  12/01/11 08:46 AM

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