> > Is HLSL supported on Linux, or is it still Windows only? > > (SDL)MAME has supported using pixel shaders to screw with the output since 2007. HLSL > is Windows (well, baseline, since SDLMAME for Windows has always had GLSL) catching > up. > > ETA: Here's how it works. Download the CRT shader and unzip it (this is the same one > you can use with bsnes). Run MAME with -gl_glsl -glsl_shader_mame0 ./CRT/CRT (the > path needs to be to the CRT.vsh file that was unpacked, but you leave off the > extension). Presto, glorious CRT simulation
How does the comment you made on your blog on 6/14 about porting HLSL to SDL fit with this comment?
I've known this method for some time, and effects are great. However, it's not so easy to configure and I've had mixed results on the output, even with modern cards (GeForce 320M). For example, many games don't show any output at all, and most games that show an output have some kind of artifacts at the bottom or top of screen.
The games that do show an output however, give an example of how good this is, I just hope support gets better.
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