> Actually B2K24, why not list who the HLSL developers are so that we all know.
OK you Lazie
0.142u4
Code:
Implemented experimental HLSL post-processing support on Direct3D 9 targets. [Ryan Holtz, Bat Country Entertainment]
* 5-pass post-processing: Upscale, Post-Process, Store Last Frame, Defocus 1, Defocus 2 * Many tunable effects including: Scanlines, defocus, linear deconvergence, radial deconvergence, pincushion, RGB colorspace convolution, YIQ colorspace convolution, saturation, simulated dot crawl, simulated chroma subsampling, aperture masking, and more. * Requires a GPU that supports Shader Model 3.0 to be enabled and a powerful GPU, the entire pipeline consists of approximately 30 texel fetches and approximately 230 arthimetic ops. * Will supersample the framebuffer up to 9x in both X and Y, but this requires an enormously powerful GPU that has not been invented; users with Radeon 5000-class cards should limit themselves to 3x, Radeon 4000 to 1.5x. * The default configuration will NOT appear to do anything; it requires tuning to the user's liking. * Should nicely fall back in all cases except missing shaders, and it might fall back correctly in that case as well. Report any anomalies. - For obvious reasons, the Direct3D8 renderer cannont support this.
HLSL Updates [Ryan Holtz, Bat Country Entertainment] * Split color convolution and deconvergence into separate shaders for potential GPU savings down the line * Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed * Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor. * Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask. * Made major fixes to CVBS simulation, significantly increasing color saturation * Added magnet deconvergence via a shader uniform * Improved phosphorescence * Improved YIQ codec * Added adjustable color carrier in YIQ processing mode. * Fixed resolution-change crash and likely D3D performance regression with -nohlsl on low-spec cards * Created a new OSD function, osd_get_slider_list, which allows OS-specific slider controls.
HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] * The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning. * Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off. * More authentic NTSC dot crawl and bandwidth limiting. ]
|