> Monaco GP and Pong were both removed because they were programmed from scratch(?) > instead of properly emulating or simulating the discrete circuitry, and the gameplay > and feel was therefore much different. The only part of Monaco GP used were the > graphics ROMs, whereas Pong was remade entirely from scratch, not to mention the > simulation was bundled with MAME as a 'free ROM' without Atari's permission (note > quotation marks, since Pong didn't actually have any ROM chips). > > Technically though, Monaco GP should have been re-added long ago, minus the fake > code, as a non-working skeleton driver just to preserve the ROMs - there are many > other games with a null driver doing the exact same thing, awaiting the day someone > looks at the source code and makes the game say Hello World (or Hello, I'm Turned On! > in Q*bert's case).
And to follow up, if you want to see what a "modern" MAME-like emulator for Pong would be like, check out Juergen Buchmueller's simulator (when the hosting is back online). I used to get 5-10 FPS on a Core2 Quad Q6600.
- Stiletto
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