> > No, it just means Donkey Kong has wrong colors, incorrect sound, a few pixel-off > > glitches, and a slightly incorrect gameplay speed. Most people probably won't > notice, > > but you don't want to train to beat Steve Wiebe on it either. MAMEdev has not sat > > still on "the true classics" in the last 10 years. In that time nearly all the > major > > classics have been improved in some way or another: Pac-Man, DK, Space Invaders, > > Galaga, Gyruss, Mappy, just to name a few, have all improved. > > I'm curious RB. My understanding of the MAME code base is very limited, but I > understand enough to know that the drivers have undergone many architecture > revisions. Nevertheless, I could still be talking completely out of my ass here... > Would I be correct in assuming that you can't take (for example) the current Donkey > Kong driver and replace the one in the 0.37b5 source, and expect it to compile, much > less work? I think part of what prevents MAME4All from adopting the improvements may > be a lack of understanding on how to take the drivers in their current form, and > retro them back to 0.37. As for why someone doesn't take 0.143 source code and adapt > it to Android, would I again be correct in assuming that MAME was more portable (in > the compiler sense) back in 0.37 than it is today? I thought modern MAME leverages > x86 and x64 architecture much more so today than it did in the past.
... Last I checked, modern (SDL) MAME still built and ran on PowerPC chips and even PS3's...