DMala |
Sleep is overrated
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Reged: 05/09/05
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Posts: 3989
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Loc: Waltham, MA
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Re: Why 14 buttons?
08/18/11 01:25 AM
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> New user and doing some reseach so I'll probably start several threads before > plugging in the saw and drill. I'm sure most of these have been asked before so > please bear with me. > > The question for this thread is why 14 buttons with most of the joystick/button > bundles on eBay? > > I know that I can set them up in any configuration I like, but since most of the > packages had 14 buttons there must be some standard configuration they're geared for. > > Something like six buttons with each joystick plus two player start buttons seems > reasonable until you consider there's no coin buttons or any control buttons for > pause, enter, or exit. > > Four buttons per stick plus two sets of coin/play leaves two for control. I just > haven't seen a lot of panels with only 4 buttons per player. > > So is there a 'standard' configuration? > > Thanks!
Seven buttons per stick, arranged like this...
...OOO ...OOO .O
...gives you the standard six-button configuration for Street Fighter style fighting games, and you can use the bottom row plus the extra button for a Neo*Geo config. I'm guessing that's what they have in mind with 14 buttons. There's no such thing as a standard configuration, but that's a common one.
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