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DMala
Sleep is overrated
Reged: 05/09/05
Posts: 3989
Loc: Waltham, MA
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Re: Why 14 buttons?
08/18/11 01:25 AM


> New user and doing some reseach so I'll probably start several threads before
> plugging in the saw and drill. I'm sure most of these have been asked before so
> please bear with me.
>
> The question for this thread is why 14 buttons with most of the joystick/button
> bundles on eBay?
>
> I know that I can set them up in any configuration I like, but since most of the
> packages had 14 buttons there must be some standard configuration they're geared for.
>
> Something like six buttons with each joystick plus two player start buttons seems
> reasonable until you consider there's no coin buttons or any control buttons for
> pause, enter, or exit.
>
> Four buttons per stick plus two sets of coin/play leaves two for control. I just
> haven't seen a lot of panels with only 4 buttons per player.
>
> So is there a 'standard' configuration?
>
> Thanks!

Seven buttons per stick, arranged like this...

...OOO
...OOO
.O

...gives you the standard six-button configuration for Street Fighter style fighting games, and you can use the bottom row plus the extra button for a Neo*Geo config. I'm guessing that's what they have in mind with 14 buttons. There's no such thing as a standard configuration, but that's a common one.







Entire thread
Subject Posted by Posted on
* Why 14 buttons? Projammer 08/17/11 10:33 PM
. * Re: Why 14 buttons? FatTrucker  08/18/11 08:06 PM
. * Re: Why 14 buttons? DMala  08/18/11 01:25 AM

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