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Fever
Reformed Sk3n3 Quitter
Reged: 09/21/03
Posts: 2090
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Re: How do you measure a reduction in game piracy?
08/01/11 04:26 PM


> > > > > You don't. You just make a bullshit claim without any possible way of backing
> > it
> > > > up.
> > > > >
> > > > >
> http://www.eurogamer.net/articles/2011-07-28-ubisoft-drm-strategy-is-a-success
> > > >
> > > > The weird thing is - they mean Steam right? That article makes it sound like
> its
> > a
> > > > Ubisoft propriety thing when loads of people publish exclusively on Steam these
> > > days
> > > > Just sayin
> > >
> > > No, they don't mean Steam. Steam does NOT need to be connected to the internet at
> > all
> > > for you to launch or play a single player game. This DRM requires a connection at
> > all
> > > times while playing.
> >
> > Well the article says
> > "As revealed earlier this week, Driver: San Francisco is the latest Ubisoft PC
> title
> > to demand users only play when they have an internet connection"
> > And here http://store.steampowered.com/app/33440/ is the link to purchase said
> > 'Driver: San Francisco' on Steam
> > So either Ubisoft have their own DRM in addition to also publishing via Steam, in
> > which case the article is misleading or they just have no idea about what you can
> and
> > can't do with Steam!
> > So there!
>
> It has become more common among the major publishers to use multiple DRM schemes
> together on a single title. Ubisoft is indeed using an additional layer of their own
> DRM in addition to Steam, and have been doing so for some time.
>
> Ubi have already proven that they're wrong:
>
> March last year, they were hacked and shut down for several days, stopping anyone
> from playing their offline single player games.
>
> April last year, the DRM was hacked, allowing pirates to play the games even when
> paying customers couldn't.
>
> January this year, patches were released removing the DRM from a couple of the games,
> but they left it in others and said they would continue to use it.

Well, OK, that makes more sense - Steam should be enough for anyone, an extra layer is just silly as is more of a 'dare' to the hackers!









Entire thread
Subject Posted by Posted on
* How do you measure a reduction in game piracy? Allnatural 07/31/11 03:25 PM
. * Re: How do you measure a reduction in game piracy? Fever  08/03/11 07:15 PM
. * Re: How do you measure a reduction in game piracy? jumpmaniac81  08/01/11 04:35 PM
. * Re: How do you measure a reduction in game piracy? Jdurgi  08/02/11 02:31 AM
. * Re: How do you measure a reduction in game piracy? Fever  08/01/11 01:08 PM
. * Re: How do you measure a reduction in game piracy? TriggerFin  08/01/11 01:58 PM
. * Re: How do you measure a reduction in game piracy? Fever  08/01/11 02:21 PM
. * Re: How do you measure a reduction in game piracy? TriggerFin  08/01/11 04:09 PM
. * Re: How do you measure a reduction in game piracy? Fever  08/01/11 04:26 PM
. * Re: How do you measure a reduction in game piracy? Allnatural  08/01/11 11:33 PM
. * Re: How do you measure a reduction in game piracy? igamabob  08/01/11 01:02 AM
. * Downloading Often Is Terrible GatKongModerator  07/31/11 07:18 PM
. * Re: Downloading Often Is Terrible TriggerFin  07/31/11 10:55 PM
. * Re: How do you measure a reduction in game piracy? SmitdoggAdministrator  07/31/11 05:57 PM
. * Re: How do you measure a reduction in game piracy? lharms  07/31/11 05:52 PM

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