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DMala
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Reged: 05/09/05
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Re: Crash using switchres?
07/18/11 06:40 AM


> Read through the MINI-FAQ that is provided at the top of this forum. Run -verbose on
> command line to see what is happening and address any issues that show up.
> HLSL will not activate unless you have everything MAME needs for it. HLSL and
> -switchres both work fine here (my machine is much like your second setup, except a
> 4400 and running on XP.. with on-board Geforce 6100 and it works fine here, albeit
> slowly.

HLSL problem is solved, I was missing the DirectX End User Runtime SDK. Thanks!

-switchres still blows up for me, though. If I leave the resolution set to "auto" and launch, say, Pacman, it picks 640x480@70hz, and that seems to work more often than not. If I force a specific resolution (800x600@85 in this case), it crashes every time.

Verbose output from a crash doesn't seem to show much:
Parsing mame.ini
Parsing mame.ini
Parsing vertical.ini
Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary)
Video: Monitor 0000000000010003 = "\\.\DISPLAY2"
Direct3D: Using Direct3D 9
Direct3D: Configuring adapter #1 = NVIDIA GeForce 6200
Direct3D: Selecting video mode...
1024x 768@ 60Hz -> 63.044792
1024x 768@ 70Hz -> 96.990555
1024x 768@ 72Hz -> 81.465240
1024x 768@ 75Hz -> 65.741272
1024x 768@ 85Hz -> 2000.780640
640x 480@ 60Hz -> 63.906185
640x 480@ 70Hz -> 97.851944
640x 480@ 72Hz -> 82.326630
640x 480@ 75Hz -> 66.602661
640x 480@ 85Hz -> 2001.641968
720x 480@ 60Hz -> 63.715534
800x 600@ 60Hz -> 2062.264160
800x 600@ 70Hz -> 2096.209961
800x 600@ 72Hz -> 2080.684570
800x 600@ 75Hz -> 2064.960693
800x 600@ 85Hz -> 4000.000000
800x 600@ 56Hz -> 2017.837769
1152x 864@ 60Hz -> 62.928600
1152x 864@ 70Hz -> 96.874367
1152x 864@ 72Hz -> 81.349045
1152x 864@ 75Hz -> 65.625076
1280x 720@ 60Hz -> 62.935749
1280x 768@ 60Hz -> 62.914768
1280x 800@ 60Hz -> 62.901497
1280x 960@ 60Hz -> 62.842518
1280x1024@ 60Hz -> 62.821880
Direct3D: Mode selected = 800x 600@ 85Hz
Direct3D: Using dynamic textures
Direct3D: YUV format = RGB
Direct3D: Device created at 800x600
Direct3D: Max texture size = 4096x4096
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
RawInput: APIs detected
Input: Adding Mouse #0: Logitech USB Wheel Mouse
Input: Adding Gun #0: Logitech USB Wheel Mouse
Input: Adding Kbd #0: Standard PS/2 Keyboard
DirectInput: Using DirectInput 7
Input: Adding Joy #0: XBOX 360 For Windows (Controller)
Input: Changing default joystick map = s8.4s8.44s8.4445
s8888888s
4s88888s6
44s888s66
444555666
444555666
444555666
44s222s66
4s22222s6
s2222222s
Input: Changing default joystick map = s8.4s8.44s8.4445
s8888888s
4s88888s6
44s888s66
444555666
444555666
444555666
44s222s66
4s22222s6
s2222222s
Starting Driver Device 'root'
Direct3D: Error 88760868 during device present call
(missing dependencies; rescheduling)
Starting Z80 'maincpu'
Starting Video Screen 'screen'
Starting Speaker 'mono'
(missing dependencies; rescheduling)
Starting Namco 'namco'
Starting Driver Device 'root'
(missing dependencies; rescheduling)
Starting Speaker 'mono'
Starting Driver Device 'root'
Direct3D: resetting device







Entire thread
Subject Posted by Posted on
* Crash using switchres? DMala 07/17/11 05:59 AM
. * Re: Crash using switchres? TafoidAdministrator  07/17/11 02:36 PM
. * Re: Crash using switchres? DMala  07/18/11 06:40 AM

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