> > "zinc" games run smoothly in MAME on low end dual core machines, as long as you use > > 64bit OS and emu. > > They run nicely on a six year old 2.8GHz Celeron too, just a little on the slow side > (not really noticeable when you're playing though, aside from it stuttering). Of > course, leaving the frameskip on auto will make any games like these run like a > slideshow. In fact, they run more smoothly in MAME than ZiNc ever did for me, mainly > due to ZiNc making heavy use of framebuffer stuff on the 3D card (which my Radeon > 9550 hated, whereas Geforce cards apparently ran through it flawlessly - tell me > otherwise if it isn't the case!). This would mean the final stage (Devil) in Tekken 2 > would go from a full speed 60fps game to a 20fps lag-fest when the background mirror > effect came on screen, messing up any timing you may have had, especially when you > were playing in slow-mo and the games miraculously jumped back to full speed because > the mirror scrolled off the screen! In MAME, the speed is a constant amount at all > times while playing, hovering around 60% (which would be around 35fps) on this > machine during fights.
I've got a Celeron, too, and as I said earlier, it runs M2 and 3 games very slow. When I was attempting to play "Harley-Davidson & L.A. Riders" on an earlier version of MAME (0.120 from 10/07), I got a "push_triangle_triangle_buffer overflow" crash error. I think I have an Intel Integrated Graphics card in there and I know I have a Celeron that runs at 2.20 GHz. Is the crash due to an emulation error, or is it because of my computer?
The same problem occurred with "Ski Champ" on 119, too.