> > Is Demul coded in C++? > > Run Demul. Change the CPU type to interpreter and the graphics to software. Notice > the same frame rates as MAME. Voila, algorithm trumps implementation. > > And yeah, you lost that argument so badly I'm surprised you're trying to start it > again.
Uh..wrong answer. If the Demul project is dead why not assimilate it and improve on it? I'm sure it would be more entertaining to you devs than say 20 Mahjong bootlegs.
I proposed the same C flavor argument (which, Mr. Belmont is so keen to remind) to one of my lecturers at college. I haven't got an answer back yet.