> You can easily add that function back but your load time will be a looooooooonnnng > time for the GUI. Robbbert mentioned having a different idea on the ini files but I'm > not sure if he has looked at it. If he wasn't half way around the world, I would > bribe him with beer or prostitutes or something. > > If you compile your own MAMEUI and want those functions added back in, it is very > easy. In mui_opts.c, find the string... > > static const options_entry perGameOptions[] = > > Right below you will see several entries like "_play_count", "_play_time", etc. Just > remove the "//" at the beginning of those two lines and compile. > > EDIT: BTW, the play count is nothing more than how many times the game was launched > from the GUI. Some games have a counter in the .cfg file that count how many "coins" > were dropped. That is more useful to me. > > Also, if you are using savestates, the uptime is also recorded. Hit the TAB key > in-game and look at Bookkeeping.
Sadly, I don't have the ability to compile MAMEUI myself. Oh well, here's hoping they'll be readded one day, and that it'll be possible to import the old stats.
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