> > Maybe the wrong board. > > > > http://www.cs.huji.ac.il/~danix/ > > http://www.golem.de/1105/83740.html > > -Flynn > > I was going to try the same thing with MUGEN a few days earlier, however I was > practically laughed off their forum, with people saying that no-one would ever > convert "their" hard work (e.g. ripping Capcom's CPS sprites and leaving them > unedited, save for palette mods, in that stupid 1:1 384x224 format is 'hard work'). > > My suggestion was to use the SVG format, which would look good in any resolution > (note that the MUGEN kiddies just love running the game in 1080p widescreen, yet > still use graphics designed for a 15KHz, 4:3 arcade monitor) and also allow for a > proper standard to be made, so all characters can be sized correctly regardless of > the game they were originally from (e.g. MK series characters will always tower over > Street Fighter characters). But no, they want to stay in 1992 and use 256-color PCX > format images, all jammed inside a proprietary container format so that they can use > separate still images as animation. Note that SVG natively supports animation, and > can also embed raster images as a fallback, if they really need.
I agree that either a. MUGEN needs a complete rewrite or b. someone needs to come up with a new MUGEN competitor that's modern and all, but certainly most people interested in seeing that are not capable of creating it.
- Stiletto
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