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krick
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Reged: 02/09/04
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Re: ArcadeVGA3000 + Windows 7 64-bit = ?
06/04/11 05:25 AM


> I wouldn't think an FE would care where things are going while it's running in the
> background. Weird.

Actually, Hyperspin won't run at all when Calamity's patched ATI drivers are installed.

Hyperspin is built using a product called SWF Studio that compiles a flash SWF into a native Windows EXE file. SWF studio has a bunch of libraries that you can compile in for joystick, sound, video, etc... support. It seems that there must be some kind of bug in the libraries that causes it to blow up when enumerating the available resolutions if too many are available.


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Entire thread
Subject Posted by Posted on
* ArcadeVGA3000 + Windows 7 64-bit = ? krick 04/03/11 07:21 AM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? dosmame  04/12/11 07:38 PM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? krick  04/13/11 06:23 AM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? dosmame  05/24/11 05:03 PM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? krick  05/24/11 09:29 PM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? mogli  05/30/11 12:59 AM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? krick  06/04/11 05:25 AM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? mogli  06/06/11 10:48 AM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? dosmame  06/03/11 06:54 PM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? krick  06/04/11 05:33 AM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? dosmame  06/06/11 03:47 PM
. * Re: ArcadeVGA3000 + Windows 7 64-bit = ? StilettoAdministrator  05/28/11 10:07 PM

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