> I wouldn't think an FE would care where things are going while it's running in the > background. Weird.
Actually, Hyperspin won't run at all when Calamity's patched ATI drivers are installed.
Hyperspin is built using a product called SWF Studio that compiles a flash SWF into a native Windows EXE file. SWF studio has a bunch of libraries that you can compile in for joystick, sound, video, etc... support. It seems that there must be some kind of bug in the libraries that causes it to blow up when enumerating the available resolutions if too many are available.
GroovyMAME support forum on BYOAC
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