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Re: I watch imame4all video on YouTube.
05/25/11 04:32 AM
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> How come MAME team didn't try to make a port for iPhone/Touch/iPad?
Because a Pentium 2 with an 8MB AGP card would probably have more luck running today's version of MAME than a tarted up PDA. The iPhone port is based on MAME 0.37b5, which was released roughly eleven years ago for MS-DOS of all things.
No-one is going to port 6000+ games to MAME 0.37, only to watch them crawl at 4 frames per second or simply crash/hang because the 0.37 core structure is so primitive (by today's standards) that half the games added since the year 2000 wouldn't even work anyway. Good for shits and giggles running Pac-Man on the phone, but not for anything else.
MAME is, and always will be, designed for PCs and derivatives (which an Intel Mac is, as far as I care). Today's MAME simply will not run at a decent speed on your Nintendo DS, PSP, PS2, Xbox 1 or Scramble PCB, no matter how hard you try (you might get away with an early 1980s 8-bit game if you are lucky; yes, the Scramble board can do wonders, so Raiden 2 will also work perfectly with correct graphics, full speed and no crashing ). The only reason older builds of MAME are listed on the site is for historical purposes.
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