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Re: What does HLSL do for MAME?
05/25/11 12:08 AM
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I just tried that game and it worked fine for me.
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl shadow_mask_alpha 0.2 shadow_mask_texture aperture.png shadow_mask_x_count 640 shadow_mask_y_count 480 shadow_mask_usize 0.09375 shadow_mask_vsize 0.09475 oversample_x 4.0 oversample_y 4.0 curvature 0.0 screen_scale_top 1.0 screen_scale_bottom 1.0 pincushion 0.0 scanline_alpha 0.6 scanline_size 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.6 scanline_jitter 0.0 defocus_x 0.0 defocus_y 0.0 red_converge_x 0.0 red_converge_y 0.0 green_converge_x 0.0 green_converge_y 0.0 blue_converge_x 0.0 blue_converge_y 0.0 red_radial_converge_x 0.0 red_radial_converge_y 0.0 green_radial_converge_x 0.0 green_radial_converge_y 0.0 blue_radial_converge_x 0.0 blue_radial_converge_y 0.0 red_from_r 1.0 red_from_g 0.0 red_from_b 0.0 green_from_r 0.0 green_from_g 1.0 green_from_b 0.0 blue_from_r 0.0 blue_from_g 0.0 blue_from_b 1.0 saturation 1.0 red_offset 0.0 green_offset 0.0 blue_offset 0.0 red_scale 1.0 green_scale 1.0 blue_scale 1.0 red_power 2.2 green_power 2.2 blue_power 2.2 red_floor 0.02 green_floor 0.02 blue_floor 0.02 red_phosphor_life 0.4 green_phosphor_life 0.4 blue_phosphor_life 0.4 yiq_enable 0 yiq_w 4.1187867 yiq_a 0.5 yiq_b 0.5 yiq_fsc 1.5 yiq_fsc_scale 1.0 yiq_phase_count 2
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