> > Hi, I've made a custom USB device that acts as a 64-button gamepad, the device > works > > perfectly when testing it with the DirectX SDK Joystick Sample. > > > > But MAME can't seem to recognize buttons higher than 32(0-31). > > The dwButtons in input.c shows 64 buttons and it enumerates through 64 buttons and > > adds them to the list but maybe it's not polling them all. > > > > Anyone got any ideas? > > > > Kosmo > > Why would you do that? I hate modern PS3/X360 controllers for having too many buttons > to keep track of
Multiplayer mahjong controller is the only think I could think of... I agree most modern controllers have way to many buttons.
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