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DaffyDuck
As silly/crazy as possible
Reged: 10/04/06
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Re: MAME 0.142u2
05/08/11 03:46 PM


> http://mamedev.org/updates.html
>
> 0.142u2
> -------
>
>
> MAMETesters Bugs Fixed
> ----------------------
> - 03552: [Documentation] kodure: Kodure Ookami vs. Kozure Ookami
> naming conventions (Angelo Salese)
> - 04314: [Documentation] lca, lca2: Wrong description.
> - 04191: [Sound] dynablstb: No audio (Alex Jackson)
> - 02087: [Sound] qbert, qbertqub and clones: "Hello. I'm turned on."
> ... missing, again. (Robbbert)
> - 04307: [Documentation] jokrz_l6, jokrz_l3: Wrong description.
> - 02072: [Graphics] mooncmw, spcdraga, mooncrgx: Corrupt graphics on
> 3rd and 4th stages (Robbbert)
>
> Source Changes
> --------------
> Implemented irq ack mechanism to Armed Formation HW games [Angelo
> Salese]
>
> Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode
> crash [Angelo Salese]
>
> Fixed emulation of the extra z80 in Terra Force bootleg set (used as a
> replacement for the protection), promoting it to working [Angelo
> Salese]
>
> Implemented MCU simulation to terrafu / terrafa [Angelo Salese]
>
> Hooked up text protection simulation to Kozure Ookami, allowing it to
> display scoring during gameplay and copyright screens [Angelo Salese]
>
> Implemented proper FG scroll latching in Kozure Ookami, fixing an
> offsetted layer at the gameplay intro screen [Angelo Salese]
>
> taito_b.c - Added PLD dumps for qzshowby. [Tafoid]
>
> Hooked up 1414M4 emulation to Legion [Angelo Salese]
>
> Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo
> Salese]
>
> Created device_rtc_interface which can be used to initialize RTC's to
> a certain date/time at driver startup, useful for regression testing.
> Implemented the interface in most of the modern RTC devices. Note:
> this is not yet plumbed down to the command line. [Curt Coder]
>
> renamed Namco System 11 clones based on country code & version. [smf]
>
> SDL: fix backwards texture rectangle option [AWJ]
>
> Hooked up NB1414M4 priority bit, fixing video text priority in all the
> games in the Armed F driver [Angelo Salese]
>
> Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese]
>
> Various improvements to m90 driver [AWJ]:
> * Fixed MT bug 4191 (dynablstb: No audio)
> * Hooked up sample playback in bbmanw and clones and removed
> GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples
> already and never should have been flagged in the first place)
> * Use generic_pulse_irq_line() to generate interrupts on the V35,
> instead of the completely silly and deprecat.h thing I was doing
> before.
> * Made the same fix to cb2001.c while I was at it.
> * Fixed some spelling mistakes in the inputs.
> * Converted quizf1 to modern bankswitching with configured banks.
> * Made quizf1 and bomblord endian-safe, with assistance from
> R.Belmont.
> * Added save state support.
>
> Removed deprecat.h usage in m90 driver [Angelo Salese]
>
> Implemented RAM-based sprite clut in Armed F driver, used for color
> cycling effects in all games of this HW [Angelo Salese]
>
> Provided a compact flash dump for Alien - The Arcade Medal Edition
> [Smitdogg, The Dumping Union]
>
> Fixed various things in Buster, allowing it to boot into gameplay
> [Angelo Salese]
>
> Merged Tatakae Big Fighter into Armed F driver [Angelo Salese]
>
> Redumped terrafb bitrotted rom [Bill D., The Dumping Union]
>
> astring: Fix build on NetBSD and other systems where toupper() is a
> macro [Thomas Klausner]
>
> Implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and
> Mighty Guy, this fixes last boss crashes in Mighty Guy [Angelo Salese]
>
> es5503: Properly mask oscillator enable bits when setting.
> [R.Belmont]
>
> Hand-tuned sound frequencies in Cop 01 based off an audio reference
> [Tafoid]
>
>
> New games added or promoted from NOT_WORKING status
> ---------------------------------------------------
> Mighty Guy [Angelo Salese]
>
>
> New clones added
> ----------------
> Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf]
> Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf]
> Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
> Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union, smf]
> Libero Grande (LG1 VER.A)
> [B. Munger, S. Ruiz, Smitdogg, The Dumping Union] (not working)
> Saint Dragon (set 2) [Tirino73] (not working)
>
>
> New games marked as GAME_NOT_WORKING
> ------------------------------------

It seems many cave games are broken, for example I have tested Power Instinct 2 and it has bad graphics (actually I cannot play as I cannot see anything, horizontal and vertical lines are filling the screen).
Some game like Ace Driver or Mortal Kombat are crashing mame when leave them to demo mode. (this I cannot confirm - it may have happened because I loaded many games without exit mame).

From what I see, the bug with the cave driver is fixed for the next 0.142u3. So I will wait...


Daffy Duck







Entire thread
Subject Posted by Posted on
* MAME 0.142u2 abelenki 04/25/11 06:53 PM
. * Re: MAME 0.142u2 DaffyDuck  05/08/11 03:46 PM
. * Re: MAME 0.142u2 CptGuapo  04/25/11 11:49 PM
. * Re: MAME 0.142u2 Olivier Galibert  04/26/11 10:18 AM
. * Re: MAME 0.142u2 etabeta  04/26/11 08:35 AM
. * MAME0142u2b... redk9258  04/25/11 10:10 PM
. * MAME0142u2b_64bit... redk9258  04/25/11 09:57 PM
. * What are these for? (nt) mogli  04/26/11 12:58 AM
. * Re: What are these for? (nt) redk9258  04/26/11 01:15 AM
. * Legion priority... gtmoa  04/26/11 08:04 AM
. * Re: Legion priority... Kale  04/26/11 02:21 PM
. * Ninja Emaki and clones - Title is still broken unlike WIP shots... sjyune  04/29/11 07:33 AM
. * Re: Ninja Emaki and clones - Title is still broken unlike WIP shots... Osso1  04/29/11 07:41 AM
. * Re: Ninja Emaki and clones - Title is still broken unlike WIP shots... sjyune  04/29/11 10:12 AM
. * Re: Ninja Emaki and clones - Title is still broken unlike WIP shots... etabeta  04/29/11 10:19 AM
. * Re: Ninja Emaki and clones - Title is still broken unlike WIP shots... Kale  04/29/11 05:48 PM
. * Re: Legion priority... redk9258  04/26/11 01:00 PM
. * Re: MAME 0.142u2 Cyberzinho Punk  04/25/11 07:52 PM
. * Re: MAME 0.142u2 Fever  04/25/11 07:39 PM

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