> Very nice. Why aren't you using the 3D Arcade models BTW? Licensing issues? > http://www.mameworld.info/3darcade/ > > - Stiletto
Thanks - there are two reasons:
1. Licensing issues like you mentioned; it's not that I intend to use my frontend for anything commercial, but since it's open source (or will be as soon as I release it!) I really don't like using stuff that has license restrictions like that.
2. They're all in formats that I don't know much about. I see: .w3d, .max, and .uam. I don't really know what these are; if they are openly documented then I would have no problem using them, but I'll have to write a model importer.
(1) is a bit annoying to me; (2) is just an issue that I haven't had time to even investigate yet.
But thanks for the suggestion, I should definitely consider rounding out my model set with those should I be able to overcome (1) and (2).
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