I think this is a step in a good direction, and cool to see some efforts being put forth with it.
If its possible, additional un-used processor cores could be used for running a few virtual cabs at the same time... even if they are sort of buffered and streamed.
I thinks it would be nice to have a row of cabinets put on a circular path. That way, you can see the sides of a cabinet as you are scrolling thru them.
It would also be nice to be able to adjust the level of depth that you stop in at. For example, you might not want to zoom completely into the game. Rather, you would stop just about over 2ft away, so you could still see some of the cabinet model/artwork while playing.
It also looked like there were too few frames when the games zoomed in and out.
The biggest problem of course, are the models themselves. It appears for example, that there is no 3d bezel surrounding the normally curved monitor. The monitor should be a little deeper set into the game, and not right up against the plexiglass face. Typically, about 2 to 3 inches.
If there was a curved invisible surface, it would be nice to wrap the games display around it.
At very least, a squared bezel could be created as a temporary way to set the monitor image a little deeper into the game.
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