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Vas Crabb
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Reged: 12/13/05
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Re: MAME A.I.
04/26/11 04:26 AM


> What about reading video memory? Don't tilemap-based games use relatively simple
> layouts? Would it be possible to deduce from the value at each spot in video memory,
> for tilemap-based-games, what tile is being displayed there?

Prehistoric Isle would be a good candidate to do this way - one of the tilemaps is ROM-based, so you can work out where you are just from the offset into the tilemap. It always uses the same ranges of sprite RAM for player, player projectiles, enemies, explosions, etc.

Dooyong hardware shooters would be good candidates, too. There's relatively little interaction with the backgrounds (which are massive ROM-based tilemaps), and you can just pick up enemies and projectiles from sprite coordinates.







Entire thread
Subject Posted by Posted on
* MAME A.I. Bryan Ischo 04/22/11 08:46 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 07:01 PM
. * Re: MAME A.I. Sune  04/25/11 08:07 PM
. * Re: MAME A.I. R. Belmont  04/25/11 11:35 PM
. * Re: MAME A.I. StilettoAdministrator  04/26/11 04:41 AM
. * Re: MAME A.I. - asteroids client nuapete  04/26/11 11:16 AM
. * Re: MAME A.I. - asteroids client couriersud  04/27/11 09:08 PM
. * Re: MAME A.I. R. Belmont  04/25/11 07:07 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 08:27 PM
. * Re: MAME A.I. Bart T.  04/25/11 09:13 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 10:17 PM
. * Re: MAME A.I. Vas Crabb  04/26/11 04:26 AM
. * Re: MAME A.I. Foxhack  04/25/11 09:22 PM
. * Re: MAME A.I. StilettoAdministrator  04/23/11 09:08 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 08:35 PM
. * Re: MAME A.I. krick  04/23/11 05:59 AM
. * Re: MAME A.I. Bryan Ischo  04/23/11 07:54 AM
. * Re: MAME A.I. CptGuapo  04/23/11 05:50 AM
. * Re: MAME A.I. Bryan Ischo  04/23/11 07:56 AM
. * tl;dr Naoki  04/23/11 02:57 AM
. * Re: tl;dr Bryan Ischo  04/23/11 07:58 AM
. * Re: tl;dr jumpmaniac81  04/23/11 05:59 AM
. * Re: tl;dr Bryan Ischo  04/23/11 08:00 AM
. * MAME A.I.: Ultimate Mortal Kombat 3 Heihachi_73  04/23/11 01:43 AM

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