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Sune
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Reged: 09/21/03
Posts: 5648
Loc: Lagoa Santa, Brasil
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Re: MAME A.I.
04/25/11 08:07 PM


> I just want to know whether it is feasable to use these techniques; otherwise writing
> an A.I. to play a game will involve detecting game state from pixels, and that is
> alot harder.

There was a competition held (was it in Germany?) a while back where the aim was to create the best Asteroids-playing AI. I remember watching a few videos from the competition, they were all using the original arcade version of Asteroids.

I googled for a bit just now but I can't find a trace of it.

S







Entire thread
Subject Posted by Posted on
* MAME A.I. Bryan Ischo 04/22/11 08:46 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 07:01 PM
. * Re: MAME A.I. Sune  04/25/11 08:07 PM
. * Re: MAME A.I. R. Belmont  04/25/11 11:35 PM
. * Re: MAME A.I. StilettoAdministrator  04/26/11 04:41 AM
. * Re: MAME A.I. - asteroids client nuapete  04/26/11 11:16 AM
. * Re: MAME A.I. - asteroids client couriersud  04/27/11 09:08 PM
. * Re: MAME A.I. R. Belmont  04/25/11 07:07 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 08:27 PM
. * Re: MAME A.I. Bart T.  04/25/11 09:13 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 10:17 PM
. * Re: MAME A.I. Vas Crabb  04/26/11 04:26 AM
. * Re: MAME A.I. Foxhack  04/25/11 09:22 PM
. * Re: MAME A.I. StilettoAdministrator  04/23/11 09:08 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 08:35 PM
. * Re: MAME A.I. krick  04/23/11 05:59 AM
. * Re: MAME A.I. Bryan Ischo  04/23/11 07:54 AM
. * Re: MAME A.I. CptGuapo  04/23/11 05:50 AM
. * Re: MAME A.I. Bryan Ischo  04/23/11 07:56 AM
. * tl;dr Naoki  04/23/11 02:57 AM
. * Re: tl;dr Bryan Ischo  04/23/11 07:58 AM
. * Re: tl;dr jumpmaniac81  04/23/11 05:59 AM
. * Re: tl;dr Bryan Ischo  04/23/11 08:00 AM
. * MAME A.I.: Ultimate Mortal Kombat 3 Heihachi_73  04/23/11 01:43 AM

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