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krick
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Reged: 02/09/04
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Re: MAME A.I.
04/23/11 05:59 AM


> For Pac-man, the minimum game state that the A.I. would need is:
> - Where on the screen is each ghost

Actually, if the emulation is truly deterministic, you should be able to program the pac-man "patterns" and just have your program just blindly do the moves without caring where the ghosts are. As far as I know, nothing in pac-man is random. All the ghost movements and positions are directly determined by the moves the player makes. Theoretically, given enough time, it should be possible to create a "script" that plays a flawless game.

Kind of like this...



On the other hand, if you want to make it actually look at the screen and react to the ghosts, you want something like this...




GroovyMAME support forum on BYOAC







Entire thread
Subject Posted by Posted on
* MAME A.I. Bryan Ischo 04/22/11 08:46 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 07:01 PM
. * Re: MAME A.I. Sune  04/25/11 08:07 PM
. * Re: MAME A.I. R. Belmont  04/25/11 11:35 PM
. * Re: MAME A.I. StilettoAdministrator  04/26/11 04:41 AM
. * Re: MAME A.I. - asteroids client nuapete  04/26/11 11:16 AM
. * Re: MAME A.I. - asteroids client couriersud  04/27/11 09:08 PM
. * Re: MAME A.I. R. Belmont  04/25/11 07:07 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 08:27 PM
. * Re: MAME A.I. Bart T.  04/25/11 09:13 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 10:17 PM
. * Re: MAME A.I. Vas Crabb  04/26/11 04:26 AM
. * Re: MAME A.I. Foxhack  04/25/11 09:22 PM
. * Re: MAME A.I. StilettoAdministrator  04/23/11 09:08 PM
. * Re: MAME A.I. Bryan Ischo  04/25/11 08:35 PM
. * Re: MAME A.I. krick  04/23/11 05:59 AM
. * Re: MAME A.I. Bryan Ischo  04/23/11 07:54 AM
. * Re: MAME A.I. CptGuapo  04/23/11 05:50 AM
. * Re: MAME A.I. Bryan Ischo  04/23/11 07:56 AM
. * tl;dr Naoki  04/23/11 02:57 AM
. * Re: tl;dr Bryan Ischo  04/23/11 07:58 AM
. * Re: tl;dr jumpmaniac81  04/23/11 05:59 AM
. * Re: tl;dr Bryan Ischo  04/23/11 08:00 AM
. * MAME A.I.: Ultimate Mortal Kombat 3 Heihachi_73  04/23/11 01:43 AM

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