|
MAME A.I.: Ultimate Mortal Kombat 3
04/23/11 01:43 AM
|
|
|
This would be interesting to see in Ultimate Mortal Kombat 3, when the computer starts 'cheating' with its MK Walker mode.
Game AI example 1: Player repeatedly taps the stick towards the CPU; CPU perfectly mimics this ultra-fast movement. Game AI example 2: Player jump kicks, CPU jump kicks and always hits first (Kabal will throw an air fireball instead). Game AI example 3: Player attempts an uppercut (or high roundhouse kick), CPU immediately ducks and uppercuts you within 1/10th of a second. Game AI example 4: Player attempts to throw the CPU, CPU throws them instead. This can also happen *after* you have defeated the CPU and it says FINISH HIM on the screen! Game AI example 5: Sektor (and Smoke) can combo using multiple teleport uppercuts in succession. As a player, you have to wait for the move's timer to reset before it will work again. Game AI example 6: Cyrax can throw multiple green nets at you without having to wait (if you attempt this, your Cyrax will simply do sweeps until the projectile timer is reset). Game AI example 7: Jade can use her anti-projectile (flash) move multiple times in quick succession, even whilst running towards you. For the player, the button combination cannot actually be done whilst running, since you have to press back, forward and high kick to perform it (when you tap 'back', you temporarily stop running). Note that she cannot avoid Cyrax's net however. Game AI example 8: Motaro can throw multiple fireballs on the screen at once, if one fireball hits, the player is juggled into a combo which can reach beyond 80% damage. Game AI example 9: When a CPU player defeats you, they can perform one of their combos; if you defeat the CPU and attempt to perform a combo to finish them, only the first hit registers and your player does their winning pose. Game AI example 10: The CPU can perform an Animality on you, with no Mercy code beforehand.
|
|