Representing games as accurately as possible, should Not be out of the Scope of a project which is aimed at preserving arcade history.
At one time, Artwork all together was out of the scope of Mame... and yet, people rallied for it, because many times, overlays and backdrops better represent the game as it was intended to be experienced.
The problem is, you cant get depth without true 3d & or at least headtracking, ...so theres no way to see around something like monitor glass artwork. It will obscure the gamers view of part of the monitor display, when viewed in 2d.
The entire cabinet doesnt have to be rendered, but the ability to at very least display monitors at angles, artwork, all at true 3d coordinate depths, isnt exactly rocket science, especially when compared is possible and done today on a regular basis.
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