> > A lot of games would benefit having actual button names, for example the Mortal > > Kombat series. It's OK to leave simple games like Space Invaders which only have > > 'P1/2 Button n' and Left/Right/Start, but on more complex games it can be an > > annoyance when setting up the control panel, especially if the games don't actually > > use them in sequential order. With the Mortal Kombat example, it's much easier > > mapping buttons named High/Low Punch, High/Low Kick and Block (and Run in MK3 and > > later) than trying to map 'P1 Button 1' and the rest through trial and error. I > can't > > imagine how it would have been like if the PC drivers in MESS simply had 'Keyboard > > button 1...101' listed in there! > > > I believe I brought up button naming a long time ago and it was shot down because > there are problems when multiple games in a driver share the same button map but use > them for different purposes. i.e. multiple games on the same hardware. I recall > someone saying that to add button descriptions that are different for each game > within a driver, they'd have to duplicate the button code or something, causing exe > bloat. Does any of this ring a bell?
I remember that. If only I could code, I'd figure out a way to do this.
|