> > game previews are either > > > > 1. rendered/realtime movies giving no indication of what the actual gameplay is > like > > 2. edited clips of in-game action that give a false, cinematic sense of what > gameplay > > is like. sure, it might be the actual engine, and actual gamplay, but it's obvious > > that the setup and action execution is intended to try for a hollywood feel. > > > > > > i'd honestly rather just watch plain ol' straight footage of somebody playing the > > game, no matter how boring. it's more important to me to get an idea of what the > UI, > > cadence and pacing are like rather than an overproduced pitch. i get turned on more > > by watching an over-the-shoulder video at E3 or something rather than a shiny new > > 'trailer'. > > Don't forget: > > 3. Half the video are big letters zooming in and out over a black background. > > I prefer the "let's play" videos, save by the sometimes annoying voices. Problem > relies in they appear after release, not before.
exactly why i love giantbomb.com's 'quick look' videos (that are usually 30m to 1 hour)
i learned everything i know from KC
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