Looking back at running both of these on a lower end system (this would be around when HL2 first came out), the Source engine was playable on an Athlon 1900+ with a Geforce 5600 with most of the 'toys' turned on while the Unreal (can't remember which version) engine was chuggy unless I turned all details way down. Granted we've come a long way since then, and the visuals in the UE stuff out there are amazing, but I tend to lean toward source because they seem to be programmers that really know how to optimize.
Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
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