> Also you can't create a sophisticated AI with only calculus
Semi-off topic... but I made of mod of Tribes that had killer AI... everyone bitched about how deadly yet hard to kill they were... postulating some long complex script to make them so effective.
No, not really... I just wrote their positioning script so they always tried to stand 3 units BEHIND their target... so no matter how hard you tried to get them into your reticle from a safe distance... they were always rushing up on you while keeping out of your reticle. Simple, aggressive, and ridiculously effective fighting style. The cool part is, when you pivot to try and lead the advancing and straffing AI's movement, you of course expose your "behind" position to the opposite side the AI is currently straffing to, making the AI change straffing direction just as you fire off what would have been an effective 'leading' round, causing the 'lead' bullet to miss. And if you ever lost track of where it was... rest assured its behind you... KaPOW! AI went from being dumb targets that stood still too much to evasive lethal agents of death that get all up on your ass and kill you from behind. Diabolical, they were... with only a single directive to control them... It didn't matter if they were light armor, heavy armor, splash damage or line of sight weapons... the directive was always the same... get three units behind your target. One rule to rule them all... mwahahah.
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