> One thing that still appears 'off' to me is the intensity or volume/loudness of > Mario's walking in Mario Bros. I was hoping this... > > I am not question the work or accuracy of what Derrick has applied, but my own memory > at this point. Is Mario's walk truly that loud in the game? It overbears all other > sounds and sounds 2-3 times louder than all other game sounds. I don't recall that > from the arcades.
most early arcade games had several volume pots to adjust each sound. for example Space Invaders has about 7 or 8 volume pots. Most operators turn down some of the most annoying or over-powering sounds. Maybe there are multiple volume pots on your game too that have not been added to MAME?