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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Another annoying MAME code question
02/12/11 01:29 AM


> If this value were provided in the render_primitive_list, then my SDL implementation
> would know the bounds of the rectangle that it needs to fit to the screen.

You shouldn't need to do that, because assuming you don't actually want to distort the games, both the stock SDL and Windows implementations do the right thing. It sounds like your implementation is behaving like stock SDL with the -nounevenstretch switch, which guarantees only pure integer scaling. (Integer scaling often looks better when scrolling and on certain kinds of displays, but at the cost of windowboxing the image if the math doesn't work out).







Entire thread
Subject Posted by Posted on
* Another annoying MAME code question Bryan Ischo 02/11/11 10:45 AM
. * Re: Another annoying MAME code question Bryan Ischo  02/11/11 08:31 PM
. * Re: Another annoying MAME code question Bryan Ischo  02/11/11 08:41 PM
. * Re: Another annoying MAME code question R. Belmont  02/12/11 01:29 AM
. * Re: Another annoying MAME code question AaronGiles  02/11/11 05:21 PM
. * Re: Another annoying MAME code question Bryan Ischo  02/11/11 08:13 PM
. * Re: Another annoying MAME code question AaronGiles  02/11/11 08:58 PM
. * Re: Another annoying MAME code question Bryan Ischo  02/11/11 09:08 PM
. * Re: Another annoying MAME code question R. Belmont  02/11/11 10:50 PM
. * Re: Another annoying MAME code question Bryan Ischo  02/12/11 01:05 AM
. * Re: Another annoying MAME code question R. Belmont  02/11/11 05:15 PM
. * Re: Another annoying MAME code question Bryan Ischo  02/11/11 07:55 PM
. * Re: Another annoying MAME code question R. Belmont  02/11/11 10:51 PM
. * Re: Another annoying MAME code question Bryan Ischo  02/12/11 01:38 AM
. * Re: Another annoying MAME code question AaronGiles  02/12/11 02:59 AM
. * Re: Another annoying MAME code question R. Belmont  02/13/11 03:37 AM

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