> > btw: the video source code file itself has a sizeable, remaining to-do list. Maybe > > the pcb might be able to clear up some remaining items still unknown with this > > hardware. > > Nah. I have a pcb myself - just not the will. Nothing's really interesting enough to > tackle at this point. I'd say the video emulation is up there with the most accurate > of the complex 2D hw. With the exception of the zooming (both bg and sprites, which > isn't pixel perfect, but then show me a driver where it is), and the weird > sprite-sprite priority thing noted it's basically there.
Well for what it's worth, I've got the will to compile as many emulation/hardware pixel comparisons as is useful. If you ever feel the need for more test cases just let me know.
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