> btw: the video source code file itself has a sizeable, remaining to-do list. Maybe > the pcb might be able to clear up some remaining items still unknown with this > hardware.
Nah. I have a pcb myself - just not the will. Nothing's really interesting enough to tackle at this point. I'd say the video emulation is up there with the most accurate of the complex 2D hw. With the exception of the zooming (both bg and sprites, which isn't pixel perfect, but then show me a driver where it is), and the weird sprite-sprite priority thing noted it's basically there.
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