gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8632
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Loc: southern CA, US
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Re: MAME 0.141u1 out
01/24/11 12:53 PM
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Lots of very good updates there.
======= 0.141u1 -------
Source Changes --------------
Added GAME_MECHANICAL flag to mark games having mechanical interface (such as pinball, redemption, bowling games ...) Imported games from PinMAME as skeletons. [Miodrag Milanovic] ========
Would be awesome if ever able to get Chicago Coin's Flying Tiger running, but not possible without the various parts n' pieces scanned for artwork usage. (probably uses a pcb, but no roms on pcb needing to be dealt with)
It's similar to the status of Midway's 18 Wheeler. Difference between Flying Tiger versus 18 Wheeler is proms are used for 18 Wheeler and are dumped and ready for action, but won't happen until 18 Wheeler parts can be found and scanned or photographed etc.
== Carved out a discrete_sound_device from discrete_device. This now has all the stream related code. discrete_device thus now contains all the generic code and may be used going forward to implement not sound related use cases. [Couriersud] ==
I guess this particular update only deals with CPU based games that have hardware such as an example described earlier by RB as all-ttl usage (sans audio related). That's my guess.
-- >>> Dai 3 Wakusei color... >>That is obviously an overlay. Nope, it's some sort of TTL maze or something. --
* wishful thinking was this updated code might be applied for non-cpu video games, but Juergen's TTL or Adam's DICE work (netlist) is far different. *
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