Tomu Breidah |
No Problems, Only Solutions
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Reged: 08/14/04
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Posts: 6823
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Loc: Neither here, nor there.
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Re: Difference between Virtua Fighter 2 ,A, B and 2.1
01/22/11 05:37 PM
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Quote:
RECENT ADDITIONS VERSIONS 2.0 AND 2.1
In the Option menu, you can choose between Versions 2.0 and 2.1. Both versions of Virtua Fighter 2 have been released in the arcades and are faithfully reproduced for Sega Saturn. New attack levels have been added over the previous Virtua Fighter game.
Version 2.0: Unblock P K combo causes character to fall No pauses when running backwards Player and CPU-Controlled opponents of Shun and Lion automatically track (face towards them) when Shun or Lion scoot around behind the opponent 2P (right side) Lau floats higher when kicked, and is slower getting up
Version 2.1: Unblocked P K combo causes characters to stagger, but not fall Pause introduced between steps when running away (harder to attack, then run away until time runs out) Player and CPU-controlled players do not automatically track Shun and Lion when they scuttle sideways around their opponents Both Laus react exactly the same to kicks and getting up Kage's Keonraku-thrown characters don't float as long, making it harder to get off attacks before they land Jacky's recovery from the bicycle/back kickflip is longer (by 1/5 of a second), making him more vulnerable afterwards If hit during a backdash, the character staggers Height of Kage's Koenraku adjusted Recovery from staggering after elbow, sidekick attacks now easier to do with lever, buttons Lever controls made easier. (Moves will still work with small misses). In the case of an attack which involves falling to the ground (ie. Shun's various moves), a down attack can hit even if Shun is not completely down on the ground The stopping distance after a long-distance run changed from 3.0 meters to 1.5 meters Shun-di now able to get master ranking in ranking mode.
If there's a difference for 'A' and 'B' versions... Well, I have no way of knowing.
LEVEL-4
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