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Quantum Leaper
OCRer and Monkey Typist for Galaxy Game
Reged: 03/08/04
Posts: 198
Loc: Orion spiral arm of the Milky Way
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Re: May I?
01/14/11 06:01 AM


> > and Galaxy Game is the first Arcade game.
>
> I love it! A man after my own heart. Boy, did this forum have some heated debates
> over that, believe me!
>
> > I guess a few more years before some real history is added to Mame.
>
> A word of caution... your comment sounds pretty harsh, considering all the great
> arcade history already preserved through MAME! But don't despare... your type-monkey
> efforts have not been in vein... your mere reconstitution of that code which is
> Galaxy Games has already contributed greatly to its being preserved... emulated is
> another thing. Lots of games are dumped but not emulated. All in due time, Quantum
> Leaper... can I can you Quant? But I think you nailed the head on the nail when you
> added "Also doesn't mean I couldn't write one or both." Were YOU able to "add" the
> correct emulation code, I'm sure it would be accepted. Sounds like you might know
> enough to climb the learning curve up to being able to get 'er done. Outside of
> that... its a matter of patience while people who work at their own volunteered
> personal interest time get to it. To look at the glass as half full, isn't it great
> what is being preserved through the collective efforts of everyone involved?

If they want to take as harsh thats fine, but I wasn't trying to be harsh, if I was I would have most likely been banned or got a warning. All it was unfiltered QL all the way, I try to make my comments nice most of the time because they don't understand me, and they think I am being mean or harsh. I'm not saying what MAMEdev has done in the past or the future is anything but great.

I wouldn't have asked those questions about what would it take to add a PDP-11 CPU core to MAME (step 1), if I wasn't still interested in getting the game to run. I might even have some time in the next couple months to do something about it, I don't know yet. I have programmed on Micros to Mainframe CPUs, in everything from Assembly to Cobol to C++ and a lot of other languages, the only language I didn't like was WatFiv (FORTRAN), you try to to basically a COBOL program without strings in Fortran who was my insane teacher. I understood the opcodes in Galaxy Game without even looking them up, even though the closest thing to a PDP-11, I have programmed is a VAX in Cobol.
What games that have been dumped with known hardware that aren't in MAME already? All the ones I know of have unknown hardware or some kind of bootleg or protection. The difference between the T-11 and the PDP-11 is 14 opcodes (not including the different modes), all the opcodes that are needed for Galaxy Game should be in MAME already.

My problem is two fold, one is time, if I don't figure some out soon, I could lose something, I don't want to lose. Second is I am not sure if my code would be accepted, I know the MAMEdev are very picky when it come to what they let in to the code.

Also I wanted to find out if anyone was working on the code, I didn't want to duplicate someone else effects.

BTW thank you for your help in the past and vote of support about my coding.







Entire thread
Subject Posted by Posted on
* Galaxy Game? Quantum Leaper 01/13/11 06:54 AM
. * Re: Galaxy Game, PDP-11 cpu, and now MESS gregf  02/23/11 09:47 PM
. * Re: Galaxy Game? Lord Nightmare  01/13/11 07:58 AM
. * Re: Galaxy Game? R. Belmont  01/13/11 05:50 PM
. * Re: Galaxy Game? Quantum Leaper  01/13/11 11:23 PM
. * CPU subclassing for fun and profit R. Belmont  01/14/11 05:55 PM
. * Re: CPU subclassing for fun and profit Quantum Leaper  01/16/11 03:09 AM
. * Re: CPU subclassing for fun and profit hap  01/14/11 09:19 PM
. * Re: CPU subclassing for fun and profit Fever  01/15/11 10:25 PM
. * Re: CPU subclassing for fun and profit Quantum Leaper  01/16/11 03:30 AM
. * Re: CPU subclassing for fun and profit ranger_lennier  01/15/11 11:15 PM
. * Re: CPU subclassing for fun and profit Fever  01/15/11 11:47 PM
. * Re: CPU subclassing for fun and profit R. Belmont  01/16/11 12:08 AM
. * Re: CPU subclassing for fun and profit R. Belmont  01/14/11 11:06 PM
. * Re: CPU subclassing for fun and profit hap  01/16/11 11:18 PM
. * Re: CPU subclassing for fun and profit R. Belmont  01/16/11 11:34 PM
. * Re: Galaxy Game? hap  01/14/11 01:29 AM
. * Re: Galaxy Game? etabeta  01/14/11 09:35 AM
. * This is the best thing we can do... MASH  01/15/11 06:09 AM
. * May I? GatKong  01/14/11 12:09 AM
. * Re: May I? Quantum Leaper  01/14/11 06:01 AM
. * Re: May I? ranger_lennier  01/14/11 04:29 AM
. * Re: May I? Quantum Leaper  01/14/11 07:10 AM

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